コード例 #1
0
  /** Set the specified armor model as the player model. Args: player, armorSlot, partialTick */
  protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) {
    ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);

    if (itemstack != null) {
      Item item = itemstack.getItem();

      if (item instanceof ItemArmor) {
        ItemArmor itemarmor = (ItemArmor) item;
        loadTexture(
            (new StringBuilder())
                .append("/armor/")
                .append(armorFilenamePrefix[itemarmor.renderIndex])
                .append("_")
                .append(par2 != 2 ? 1 : 2)
                .append(".png")
                .toString());
        ModelBiped modelbiped = par2 != 2 ? modelArmorChestplate : modelArmor;
        modelbiped.bipedHead.showModel = par2 == 0;
        modelbiped.bipedHeadwear.showModel = par2 == 0;
        modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
        modelbiped.bipedRightArm.showModel = par2 == 1;
        modelbiped.bipedLeftArm.showModel = par2 == 1;
        modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
        modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
        setRenderPassModel(modelbiped);
        return !itemstack.isItemEnchanted() ? 1 : 15;
      }
    }

    return -1;
  }
コード例 #2
0
ファイル: RenderPlayer.java プロジェクト: Hoeze/Spoutcraft
  /** Set the specified armor model as the player model. Args: player, armorSlot, partialTick */
  protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) {
    ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);

    if (var4 != null) {
      Item var5 = var4.getItem();

      if (var5 instanceof ItemArmor) {
        ItemArmor var6 = (ItemArmor) var5;
        this.loadTexture(
            "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png");
        // Spout Start
        VIP vip = par1EntityPlayer.vip;
        int armorId = (par2 == 2 ? 2 : 1);
        if (vip != null && vip.getArmor(armorId) != null) {
          String url = vip.getArmor(armorId);
          if (!this.loadDownloadableImageTexture(url, (String) null)) {
            Minecraft.theMinecraft.renderEngine.obtainImageData(url, new HDImageBufferDownload());
          }
        }
        // Spout End
        ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
        var7.bipedHead.showModel = par2 == 0;
        var7.bipedHeadwear.showModel = par2 == 0;
        var7.bipedBody.showModel = par2 == 1 || par2 == 2;
        var7.bipedRightArm.showModel = par2 == 1;
        var7.bipedLeftArm.showModel = par2 == 1;
        var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
        var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
        this.setRenderPassModel(var7);

        if (var7 != null) {
          var7.onGround = this.mainModel.onGround;
        }

        if (var7 != null) {
          var7.isRiding = this.mainModel.isRiding;
        }

        if (var7 != null) {
          var7.isChild = this.mainModel.isChild;
        }

        float var8 = 1.0F;

        if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) {
          int var9 = var6.getColor(var4);
          float var10 = (float) (var9 >> 16 & 255) / 255.0F;
          float var11 = (float) (var9 >> 8 & 255) / 255.0F;
          float var12 = (float) (var9 & 255) / 255.0F;
          GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);

          if (var4.isItemEnchanted()) {
            return 31;
          }

          return 16;
        }

        GL11.glColor3f(var8, var8, var8);

        if (var4.isItemEnchanted()) {
          return 15;
        }

        return 1;
      }
    }

    return -1;
  }
コード例 #3
0
ファイル: Item.java プロジェクト: operacraft/Minecraft
 /** Return an item rarity from EnumRarity */
 public EnumRarity getRarity(ItemStack par1ItemStack) {
   return par1ItemStack.isItemEnchanted() ? EnumRarity.rare : EnumRarity.common;
 }
コード例 #4
0
ファイル: Item.java プロジェクト: operacraft/Minecraft
 public boolean hasEffect(ItemStack par1ItemStack) {
   return par1ItemStack.isItemEnchanted();
 }
コード例 #5
0
ファイル: Item.java プロジェクト: Faik-man/movecraft
  @SideOnly(Side.CLIENT)

  /** Return an item rarity from EnumRarity */
  public EnumRarity getRarity(ItemStack par1ItemStack) {
    return par1ItemStack.isItemEnchanted() ? EnumRarity.rare : EnumRarity.common;
  }
コード例 #6
0
ファイル: Item.java プロジェクト: Faik-man/movecraft
 @SideOnly(Side.CLIENT)
 public boolean hasEffect(ItemStack par1ItemStack) {
   return par1ItemStack.isItemEnchanted();
 }