コード例 #1
0
  /**
   * called when the Anvil Input Slot changes, calculates the new result and puts it in the output
   * slot
   */
  public void updateRepairOutput() {
    ItemStack var1 = this.inputSlots.getStackInSlot(0);
    this.maximumCost = 0;
    int var2 = 0;
    byte var3 = 0;
    int var4 = 0;

    if (var1 == null) {
      this.outputSlot.setInventorySlotContents(0, (ItemStack) null);
      this.maximumCost = 0;
    } else {
      ItemStack var5 = var1.copy();
      ItemStack var6 = this.inputSlots.getStackInSlot(1);
      Map var7 = EnchantmentHelper.getEnchantments(var5);
      boolean var8 = false;
      int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost());
      this.stackSizeToBeUsedInRepair = 0;
      int var9;
      int var10;
      int var11;
      int var13;
      int var14;
      Iterator var21;
      Enchantment var22;

      if (var6 != null) {
        var8 =
            var6.itemID == Item.enchantedBook.itemID
                && Item.enchantedBook.func_92110_g(var6).tagCount() > 0;

        if (var5.isItemStackDamageable()
            && Item.itemsList[var5.itemID].getIsRepairable(var1, var6)) {
          var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4);

          if (var9 <= 0) {
            this.outputSlot.setInventorySlotContents(0, (ItemStack) null);
            this.maximumCost = 0;
            return;
          }

          for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10) {
            var11 = var5.getItemDamageForDisplay() - var9;
            var5.setItemDamage(var11);
            var2 += Math.max(1, var9 / 100) + var7.size();
            var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4);
          }

          this.stackSizeToBeUsedInRepair = var10;
        } else {
          if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable())) {
            this.outputSlot.setInventorySlotContents(0, (ItemStack) null);
            this.maximumCost = 0;
            return;
          }

          if (var5.isItemStackDamageable() && !var8) {
            var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay();
            var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay();
            var11 = var10 + var5.getMaxDamage() * 12 / 100;
            int var12 = var9 + var11;
            var13 = var5.getMaxDamage() - var12;

            if (var13 < 0) {
              var13 = 0;
            }

            if (var13 < var5.getItemDamage()) {
              var5.setItemDamage(var13);
              var2 += Math.max(1, var11 / 100);
            }
          }

          Map var20 = EnchantmentHelper.getEnchantments(var6);
          var21 = var20.keySet().iterator();

          while (var21.hasNext()) {
            var11 = ((Integer) var21.next()).intValue();
            var22 = Enchantment.enchantmentsList[var11];
            var13 =
                var7.containsKey(Integer.valueOf(var11))
                    ? ((Integer) var7.get(Integer.valueOf(var11))).intValue()
                    : 0;
            var14 = ((Integer) var20.get(Integer.valueOf(var11))).intValue();
            int var10000;

            if (var13 == var14) {
              ++var14;
              var10000 = var14;
            } else {
              var10000 = Math.max(var14, var13);
            }

            var14 = var10000;
            int var15 = var14 - var13;
            boolean var16 = var22.canApply(var1);

            if (this.thePlayer.capabilities.isCreativeMode
                || var1.itemID == ItemEnchantedBook.enchantedBook.itemID) {
              var16 = true;
            }

            Iterator var17 = var7.keySet().iterator();

            while (var17.hasNext()) {
              int var18 = ((Integer) var17.next()).intValue();

              if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18])) {
                var16 = false;
                var2 += var15;
              }
            }

            if (var16) {
              if (var14 > var22.getMaxLevel()) {
                var14 = var22.getMaxLevel();
              }

              var7.put(Integer.valueOf(var11), Integer.valueOf(var14));
              int var23 = 0;

              switch (var22.getWeight()) {
                case 1:
                  var23 = 8;
                  break;

                case 2:
                  var23 = 4;

                case 3:
                case 4:
                case 6:
                case 7:
                case 8:
                case 9:
                default:
                  break;

                case 5:
                  var23 = 2;
                  break;

                case 10:
                  var23 = 1;
              }

              if (var8) {
                var23 = Math.max(1, var23 / 2);
              }

              var2 += var23 * var15;
            }
          }
        }
      }

      if (this.repairedItemName != null
          && this.repairedItemName.length() > 0
          && !this.repairedItemName.equalsIgnoreCase(
              this.thePlayer.getTranslator().translateNamedKey(var1.getItemName()))
          && !this.repairedItemName.equals(var1.getDisplayName())) {
        var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5;
        var2 += var4;

        if (var1.hasDisplayName()) {
          var19 += var4 / 2;
        }

        var5.setItemName(this.repairedItemName);
      }

      var9 = 0;

      for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14) {
        var11 = ((Integer) var21.next()).intValue();
        var22 = Enchantment.enchantmentsList[var11];
        var13 = ((Integer) var7.get(Integer.valueOf(var11))).intValue();
        var14 = 0;
        ++var9;

        switch (var22.getWeight()) {
          case 1:
            var14 = 8;
            break;

          case 2:
            var14 = 4;

          case 3:
          case 4:
          case 6:
          case 7:
          case 8:
          case 9:
          default:
            break;

          case 5:
            var14 = 2;
            break;

          case 10:
            var14 = 1;
        }

        if (var8) {
          var14 = Math.max(1, var14 / 2);
        }
      }

      if (var8) {
        var19 = Math.max(1, var19 / 2);
      }

      this.maximumCost = var19 + var2;

      if (var2 <= 0) {
        var5 = null;
      }

      if (var4 == var2 && var4 > 0 && this.maximumCost >= 40) {
        this.theWorld
            .getWorldLogAgent()
            .logInfo(
                "Naming an item only, cost too high; giving discount to cap cost to 39 levels");
        this.maximumCost = 39;
      }

      if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) {
        var5 = null;
      }

      if (var5 != null) {
        var10 = var5.getRepairCost();

        if (var6 != null && var10 < var6.getRepairCost()) {
          var10 = var6.getRepairCost();
        }

        if (var5.hasDisplayName()) {
          var10 -= 9;
        }

        if (var10 < 0) {
          var10 = 0;
        }

        var10 += 2;
        var5.setRepairCost(var10);
        EnchantmentHelper.setEnchantments(var7, var5);
      }

      this.outputSlot.setInventorySlotContents(0, var5);
      this.detectAndSendChanges();
    }
  }
コード例 #2
0
ファイル: VAnvil.java プロジェクト: vanZeben/VirtualPack
 public void #FIELD_CONTAINERANVIL_4#()
 {
     ItemStack itemstack = VAnvil.#FIELD_CONTAINERANVIL_1#(this).getItem(0);
     #FIELD_CONTAINERANVIL_5# = 0;
     int i = 0;
     byte b0 = 0;
     int j = 0;
     if(itemstack == null)
     {
         getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null);
         #FIELD_CONTAINERANVIL_5# = 0;
     }
     else
     {
         ItemStack itemstack1 = itemstack.cloneItemStack();
         ItemStack itemstack2 = VAnvil.#FIELD_CONTAINERANVIL_1#(this).getItem(1);
         Map map = EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_3#(itemstack1);
         boolean flag = false;
         int k = b0 + itemstack.getRepairCost() + (itemstack2 == null ? 0 : itemstack2.getRepairCost());
         _exp = 0;
         int l;
         int i1;
         int j1;
         int k1;
         int l1;
         Iterator iterator;
         Enchantment enchantment;
         if(itemstack2 != null)
         {
             flag = itemstack2.id == Item.ENCHANTED_BOOK.id && Item.ENCHANTED_BOOK.#FIELD_ITEMENCHANTEDBOOK_2#(itemstack2).size() > 0;
             if(itemstack1.#FIELD_ITEM_6#() && Item.byId[itemstack1.id].a(itemstack, itemstack2))
             {
                 l = Math.min(itemstack1.#FIELD_ITEMSTACK_5#(), itemstack1.#FIELD_ITEMSTACK_6#() / 4);
                 if(l <= 0)
                 {
                     getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null);
                     #FIELD_CONTAINERANVIL_5# = 0;
                     return;
                 }
                 for(i1 = 0; l > 0 && i1 < itemstack2.count; ++i1)
                 {
                     j1 = itemstack1.#FIELD_ITEMSTACK_5#() - l;
                     itemstack1.setData(j1);
                     i += Math.max(1, l / 100) + map.size();
                     l = Math.min(itemstack1.#FIELD_ITEMSTACK_5#(), itemstack1.#FIELD_ITEMSTACK_6#() / 4);
                 }
                 _exp = i1;
             }
             else
             {
                 if(!flag && (itemstack1.id != itemstack2.id || !itemstack1.#FIELD_ITEM_6#()))
                 {
                     getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null);
                     #FIELD_CONTAINERANVIL_5# = 0;
                     return;
                 }
                 if(itemstack1.#FIELD_ITEM_6#() && !flag)
                 {
                     l = itemstack.#FIELD_ITEMSTACK_6#() - itemstack.#FIELD_ITEMSTACK_5#();
                     i1 = itemstack2.#FIELD_ITEMSTACK_6#() - itemstack2.#FIELD_ITEMSTACK_5#();
                     j1 = i1 + itemstack1.#FIELD_ITEMSTACK_6#() * 12 / 100;
                     int i2 = l + j1;
                     k1 = itemstack1.#FIELD_ITEMSTACK_6#() - i2;
                     if(k1 < 0)
                     {
                         k1 = 0;
                     }
                     if(k1 < itemstack1.getData())
                     {
                         itemstack1.setData(k1);
                         i += Math.max(1, j1 / 100);
                     }
                 }
                 Map map1 = EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_3#(itemstack2);
                 iterator = map1.keySet().iterator();
                 while(iterator.hasNext())
                 {
                     j1 = ((Integer)iterator.next()).intValue();
                     enchantment = Enchantment.byId[j1];
                     k1 = map.containsKey(Integer.valueOf(j1)) ? ((Integer)map.get(Integer.valueOf(j1))).intValue() : 0;
                     l1 = ((Integer)map1.get(Integer.valueOf(j1))).intValue();
                     int j2;
                     if(k1 == l1)
                     {
                         ++l1;
                         j2 = l1;
                     }
                     else
                     {
                         j2 = Math.max(l1, k1);
                     }
                     l1 = j2;
                     int k2 = l1 - k1;
                     boolean flag1 = enchantment.canEnchant(itemstack);
                     if(playerFree(_player))
                     {
                         flag1 = true;
                     }
                     Iterator iterator1 = map.keySet().iterator();
                     while(iterator1.hasNext())
                     {
                         int l2 = ((Integer)iterator1.next()).intValue();
                         if(l2 != j1 && !enchantment.#FIELD_ENCHANTMENT_1#(Enchantment.byId[l2]))
                         {
                             flag1 = false;
                             i += k2;
                         }
                     }
                     if(flag1)
                     {
                         if(l1 > enchantment.getMaxLevel())
                         {
                             l1 = enchantment.getMaxLevel();
                         }
                         map.put(Integer.valueOf(j1), Integer.valueOf(l1));
                         int i3 = 0;
                         switch(enchantment.getRandomWeight())
                         {
                             case 1:
                                 i3 = 8;
                                 break;
                             case 2:
                                 i3 = 4;
                             case 3:
                             case 4:
                             case 6:
                             case 7:
                             case 8:
                             case 9:
                             default:
                                 break;
                             case 5:
                                 i3 = 2;
                                 break;
                             case 10:
                                 i3 = 1;
                         }
                         i += i3 * k2;
                     }
                 }
             }
         }
         if(_itemName != null && !_itemName.equalsIgnoreCase(itemstack.#FIELD_ITEMSTACK_7#()) && _itemName.length() > 0)
         {
             j = itemstack.#FIELD_ITEM_6#() ? 7 : itemstack.count * 5;
             i += j;
             if(itemstack.#FIELD_ITEMSTACK_8#())
             {
                 k += j / 2;
             }
             itemstack1.#FIELD_ITEMSTACK_9#(_itemName);
         }
         l = 0;
         for(iterator = map.keySet().iterator(); iterator.hasNext(); k += l + k1 * l1)
         {
             j1 = ((Integer)iterator.next()).intValue();
             enchantment = Enchantment.byId[j1];
             k1 = ((Integer)map.get(Integer.valueOf(j1))).intValue();
             l1 = 0;
             ++l;
             switch(enchantment.getRandomWeight())
             {
                 case 1:
                     l1 = 8;
                     break;
                 case 2:
                     l1 = 4;
                 case 3:
                 case 4:
                 case 6:
                 case 7:
                 case 8:
                 case 9:
                 default:
                     break;
                 case 5:
                     l1 = 2;
                     break;
                 case 10:
                     l1 = 1;
             }
             if(flag)
             {
                 l1 = Math.max(1, l1 / 2);
             }
         }
         if(flag)
         {
             k = Math.max(1, k / 2);
         }
         #FIELD_CONTAINERANVIL_5# = k + i;
         if(i <= 0)
         {
             itemstack1 = null;
         }
         if(j == i && j > 0 && #FIELD_CONTAINERANVIL_5# >= 40)
         {
             #FIELD_CONTAINERANVIL_5# = 39;
         }
         if(#FIELD_CONTAINERANVIL_5# >= 40 && !playerFree(_player))
         {
             itemstack1 = null;
         }
         if(itemstack1 != null)
         {
             i1 = itemstack1.getRepairCost();
             if(itemstack2 != null && i1 < itemstack2.getRepairCost())
             {
                 i1 = itemstack2.getRepairCost();
             }
             if(itemstack1.#FIELD_ITEMSTACK_8#())
             {
                 i1 -= 9;
             }
             if(i1 < 0)
             {
                 i1 = 0;
             }
             i1 += 2;
             itemstack1.setRepairCost(i1);
             EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_4#(map, itemstack1);
         }
         getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, itemstack1);
         #FIELD_CONTAINER_9#();
     }
 }