/** Renders the item stack for being in an entity's hand Args: itemStack */ public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3) { GL11.glPushMatrix(); Block var4 = null; if (par2ItemStack.itemID < Block.blocksList.length) { var4 = Block.blocksList[par2ItemStack.itemID]; } if (var4 != null && RenderBlocks.renderItemIn3d(var4.getRenderType())) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); this.renderBlocksInstance.renderBlockAsItem(var4, par2ItemStack.getItemDamage(), 1.0F); } else { if (var4 != null) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/items.png")); } Tessellator var5 = Tessellator.instance; int var6 = par1EntityLiving.getItemIcon(par2ItemStack, par3); float var7 = ((float) (var6 % 16 * 16) + 0.0F) / 256.0F; float var8 = ((float) (var6 % 16 * 16) + 15.99F) / 256.0F; float var9 = ((float) (var6 / 16 * 16) + 0.0F) / 256.0F; float var10 = ((float) (var6 / 16 * 16) + 15.99F) / 256.0F; float var11 = 0.0F; float var12 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-var11, -var12, 0.0F); float var13 = 1.5F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); renderItemIn2D(var5, var8, var9, var7, var10, 0.0625F); if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("%blur%/misc/glint.png")); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float var14 = 0.76F; GL11.glColor4f(0.5F * var14, 0.25F * var14, 0.8F * var14, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float var15 = 0.125F; GL11.glScalef(var15, var15, var15); float var16 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(var16, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(var15, var15, var15); var16 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-var16, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); } GL11.glPopMatrix(); }
public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3) { GL11.glPushMatrix(); // Spout Start boolean custom = false; BlockDesign design = null; if (par2ItemStack.itemID == 318) { org.spoutcraft.spoutcraftapi.material.CustomItem item = MaterialData.getCustomItem(par2ItemStack.getItemDamage()); if (item != null) { String textureURI = item.getTexture(); if (textureURI == null) { org.spoutcraft.spoutcraftapi.material.CustomBlock block = MaterialData.getCustomBlock(par2ItemStack.getItemDamage()); design = block != null ? block.getBlockDesign() : null; textureURI = design != null ? design.getTexureURL() : null; } if (textureURI != null) { Texture texture = CustomTextureManager.getTextureFromUrl( item.getAddon().getDescription().getName(), textureURI); if (texture != null) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID()); custom = true; } } } } if (!custom) { if (par2ItemStack.itemID < 256) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/items.png")); } } if (design != null) { design.renderItemstack(null, -0.5F, -0.5F, -0.5F, 0, 1F, rand); } else if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType())) { this.renderBlocksInstance.renderBlockAsItem( Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F); } else { Tessellator var4 = Tessellator.instance; int var5 = par1EntityLiving.getItemIcon(par2ItemStack, par3); float var6 = ((float) (var5 % 16 * TileSize.int_size) + 0.0F) / TileSize.float_size16; float var7 = ((float) (var5 % 16 * TileSize.int_size) + TileSize.float_sizeMinus0_01) / TileSize.float_size16; float var8 = ((float) (var5 / 16 * TileSize.int_size) + 0.0F) / TileSize.float_size16; float var9 = ((float) (var5 / 16 * TileSize.int_size) + TileSize.float_sizeMinus0_01) / TileSize.float_size16; if (custom) { var6 = 0; var7 = 1; var8 = 1; var9 = 0; } // Spout end float var10 = 0.0F; float var11 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-var10, -var11, 0.0F); float var12 = 1.5F; GL11.glScalef(var12, var12, var12); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); Colorizer.colorizeWaterBlockGL(par2ItemStack.itemID); // Spout HD this.renderItemIn2D(var4, var7, var8, var6, var9); if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("%blur%/misc/glint.png")); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float var13 = 0.76F; GL11.glColor4f(0.5F * var13, 0.25F * var13, 0.8F * var13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float var14 = 0.125F; GL11.glScalef(var14, var14, var14); float var15 = (float) (System.currentTimeMillis() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(var15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); this.renderItemIn2D(var4, 0.0F, 0.0F, 1.0F, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(var14, var14, var14); var15 = (float) (System.currentTimeMillis() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-var15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); this.renderItemIn2D(var4, 0.0F, 0.0F, 1.0F, 1.0F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); } GL11.glPopMatrix(); }
/** Renders the item stack for being in an entity's hand Args: itemStack */ public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3) { GL11.glPushMatrix(); if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType())) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture("/terrain.png")); renderBlocksInstance.renderBlockAsItem( Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F); } else { if (par2ItemStack.itemID < 256) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture("/terrain.png")); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture("/gui/items.png")); } Tessellator tessellator = Tessellator.instance; int i = par1EntityLiving.getItemIcon(par2ItemStack, par3); float f = ((float) ((i % 16) * 16) + 0.0F) / 256F; float f1 = ((float) ((i % 16) * 16) + 15.99F) / 256F; float f2 = ((float) ((i / 16) * 16) + 0.0F) / 256F; float f3 = ((float) ((i / 16) * 16) + 15.99F) / 256F; float f4 = 0.0F; float f5 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-f4, -f5, 0.0F); float f6 = 1.5F; GL11.glScalef(f6, f6, f6); GL11.glRotatef(50F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); renderItemIn2D(tessellator, f1, f2, f, f3); if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); mc.renderEngine.bindTexture(mc.renderEngine.getTexture("%blur%/misc/glint.png")); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = ((float) (System.currentTimeMillis() % 3000L) / 3000F) * 8F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = ((float) (System.currentTimeMillis() % 4873L) / 4873F) * 8F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); } GL11.glPopMatrix(); }