/** Attempts to right-click use an item by the given EntityPlayer in the given World */ public boolean tryUseItem( EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack) { int var4 = par3ItemStack.stackSize; int var5 = par3ItemStack.getItemDamage(); ItemStack var6 = par3ItemStack.useItemRightClick(par2World, par1EntityPlayer); if (var6 == par3ItemStack && (var6 == null || var6.stackSize == var4 && var6.getMaxItemUseDuration() <= 0 && var6.getItemDamage() == var5)) { return false; } else { par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = var6; if (this.isCreative()) { var6.stackSize = var4; if (var6.isItemStackDamageable()) { var6.setItemDamage(var5); } } if (var6.stackSize == 0) { par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = null; } if (!par1EntityPlayer.isUsingItem()) { ((EntityPlayerMP) par1EntityPlayer) .sendContainerToPlayer(par1EntityPlayer.inventoryContainer); } return true; } }
/** * Called frequently so the entity can update its state every tick as required. For example, * zombies and skeletons use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float var1 = this.getBrightness(1.0F); if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky( MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean var2 = true; ItemStack var3 = this.getCurrentItemOrArmor(4); if (var3 != null) { if (var3.isItemStackDamageable()) { var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2)); if (var3.getItemDamageForDisplay() >= var3.getMaxDamage()) { this.renderBrokenItemStack(var3); this.setCurrentItemOrArmor(4, (ItemStack) null); } } var2 = false; } if (var2) { this.setFire(8); } } } super.onLivingUpdate(); }
/** Handles a players right click */ public boolean onPlayerRightClick( EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7) { syncCurrentPlayItem(); netClientHandler.addToSendQueue( new Packet15Place(par4, par5, par6, par7, par1EntityPlayer.inventory.getCurrentItem())); int i = par2World.getBlockId(par4, par5, par6); if (i > 0 && Block.blocksList[i].blockActivated(par2World, par4, par5, par6, par1EntityPlayer)) { return true; } if (par3ItemStack == null) { return false; } if (creativeMode) { int j = par3ItemStack.getItemDamage(); int k = par3ItemStack.stackSize; boolean flag = par3ItemStack.useItem(par1EntityPlayer, par2World, par4, par5, par6, par7); par3ItemStack.setItemDamage(j); par3ItemStack.stackSize = k; return flag; } else { return par3ItemStack.useItem(par1EntityPlayer, par2World, par4, par5, par6, par7); } }
/** * Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, * y, z, side, xOffset, yOffset, zOffset */ public boolean activateBlockOrUseItem( EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { int var11 = par2World.getBlockId(par4, par5, par6); if (var11 > 0 && Block.blocksList[var11].onBlockActivated( par2World, par4, par5, par6, par1EntityPlayer, par7, par8, par9, par10)) { return true; } else if (par3ItemStack == null) { return false; } else if (this.isCreative()) { int var12 = par3ItemStack.getItemDamage(); int var13 = par3ItemStack.stackSize; boolean var14 = par3ItemStack.func_77943_a( par1EntityPlayer, par2World, par4, par5, par6, par7, par8, par9, par10); par3ItemStack.setItemDamage(var12); par3ItemStack.stackSize = var13; return var14; } else { return par3ItemStack.func_77943_a( par1EntityPlayer, par2World, par4, par5, par6, par7, par8, par9, par10); } }
/** Handles a players right click */ public boolean onPlayerRightClick( EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7) { this.syncCurrentPlayItem(); this.netClientHandler.addToSendQueue( new Packet15Place(par4, par5, par6, par7, par1EntityPlayer.inventory.getCurrentItem())); if (par3ItemStack != null && par3ItemStack.getItem() != null && par3ItemStack .getItem() .onItemUseFirst(par3ItemStack, par1EntityPlayer, par2World, par4, par5, par6, par7)) { return true; } int var8 = par2World.getBlockId(par4, par5, par6); if (var8 > 0 && Block.blocksList[var8].blockActivated(par2World, par4, par5, par6, par1EntityPlayer)) { return true; } else if (par3ItemStack == null) { return false; } else if (this.creativeMode) { int var9 = par3ItemStack.getItemDamage(); int var10 = par3ItemStack.stackSize; boolean var11 = par3ItemStack.useItem(par1EntityPlayer, par2World, par4, par5, par6, par7); par3ItemStack.setItemDamage(var9); par3ItemStack.stackSize = var10; return var11; } else { if (!par3ItemStack.useItem(par1EntityPlayer, par2World, par4, par5, par6, par7)) { return false; } if (par3ItemStack.stackSize <= 0) { ForgeHooks.onDestroyCurrentItem(par1EntityPlayer, par3ItemStack); } return true; } }
/** * Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, * y, z, side, xOffset, yOffset, zOffset */ public boolean activateBlockOrUseItem( EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { int var11; if (!par1EntityPlayer.isSneaking() || par1EntityPlayer.getHeldItem() == null) { var11 = par2World.getBlockId(par4, par5, par6); if (var11 > 0 && Block.blocksList[var11].onBlockActivated( par2World, par4, par5, par6, par1EntityPlayer, par7, par8, par9, par10)) { return true; } } if (par3ItemStack == null) { return false; } else if (this.isCreative()) { var11 = par3ItemStack.getItemDamage(); int var12 = par3ItemStack.stackSize; boolean var13 = par3ItemStack.tryPlaceItemIntoWorld( par1EntityPlayer, par2World, par4, par5, par6, par7, par8, par9, par10); par3ItemStack.setItemDamage(var11); par3ItemStack.stackSize = var12; return var13; } else { return par3ItemStack.tryPlaceItemIntoWorld( par1EntityPlayer, par2World, par4, par5, par6, par7, par8, par9, par10); } }
/** * called when the Anvil Input Slot changes, calculates the new result and puts it in the output * slot */ public void updateRepairOutput() { ItemStack var1 = this.inputSlots.getStackInSlot(0); this.maximumCost = 0; int var2 = 0; byte var3 = 0; int var4 = 0; if (var1 == null) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; } else { ItemStack var5 = var1.copy(); ItemStack var6 = this.inputSlots.getStackInSlot(1); Map var7 = EnchantmentHelper.getEnchantments(var5); boolean var8 = false; int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost()); this.stackSizeToBeUsedInRepair = 0; int var9; int var10; int var11; int var13; int var14; Iterator var21; Enchantment var22; if (var6 != null) { var8 = var6.itemID == Item.enchantedBook.itemID && Item.enchantedBook.func_92110_g(var6).tagCount() > 0; if (var5.isItemStackDamageable() && Item.itemsList[var5.itemID].getIsRepairable(var1, var6)) { var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); if (var9 <= 0) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; return; } for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10) { var11 = var5.getItemDamageForDisplay() - var9; var5.setItemDamage(var11); var2 += Math.max(1, var9 / 100) + var7.size(); var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); } this.stackSizeToBeUsedInRepair = var10; } else { if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable())) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; return; } if (var5.isItemStackDamageable() && !var8) { var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay(); var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay(); var11 = var10 + var5.getMaxDamage() * 12 / 100; int var12 = var9 + var11; var13 = var5.getMaxDamage() - var12; if (var13 < 0) { var13 = 0; } if (var13 < var5.getItemDamage()) { var5.setItemDamage(var13); var2 += Math.max(1, var11 / 100); } } Map var20 = EnchantmentHelper.getEnchantments(var6); var21 = var20.keySet().iterator(); while (var21.hasNext()) { var11 = ((Integer) var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = var7.containsKey(Integer.valueOf(var11)) ? ((Integer) var7.get(Integer.valueOf(var11))).intValue() : 0; var14 = ((Integer) var20.get(Integer.valueOf(var11))).intValue(); int var10000; if (var13 == var14) { ++var14; var10000 = var14; } else { var10000 = Math.max(var14, var13); } var14 = var10000; int var15 = var14 - var13; boolean var16 = var22.canApply(var1); if (this.thePlayer.capabilities.isCreativeMode || var1.itemID == ItemEnchantedBook.enchantedBook.itemID) { var16 = true; } Iterator var17 = var7.keySet().iterator(); while (var17.hasNext()) { int var18 = ((Integer) var17.next()).intValue(); if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18])) { var16 = false; var2 += var15; } } if (var16) { if (var14 > var22.getMaxLevel()) { var14 = var22.getMaxLevel(); } var7.put(Integer.valueOf(var11), Integer.valueOf(var14)); int var23 = 0; switch (var22.getWeight()) { case 1: var23 = 8; break; case 2: var23 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var23 = 2; break; case 10: var23 = 1; } if (var8) { var23 = Math.max(1, var23 / 2); } var2 += var23 * var15; } } } } if (this.repairedItemName != null && this.repairedItemName.length() > 0 && !this.repairedItemName.equalsIgnoreCase( this.thePlayer.getTranslator().translateNamedKey(var1.getItemName())) && !this.repairedItemName.equals(var1.getDisplayName())) { var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5; var2 += var4; if (var1.hasDisplayName()) { var19 += var4 / 2; } var5.setItemName(this.repairedItemName); } var9 = 0; for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14) { var11 = ((Integer) var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = ((Integer) var7.get(Integer.valueOf(var11))).intValue(); var14 = 0; ++var9; switch (var22.getWeight()) { case 1: var14 = 8; break; case 2: var14 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var14 = 2; break; case 10: var14 = 1; } if (var8) { var14 = Math.max(1, var14 / 2); } } if (var8) { var19 = Math.max(1, var19 / 2); } this.maximumCost = var19 + var2; if (var2 <= 0) { var5 = null; } if (var4 == var2 && var4 > 0 && this.maximumCost >= 40) { this.theWorld .getWorldLogAgent() .logInfo( "Naming an item only, cost too high; giving discount to cap cost to 39 levels"); this.maximumCost = 39; } if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) { var5 = null; } if (var5 != null) { var10 = var5.getRepairCost(); if (var6 != null && var10 < var6.getRepairCost()) { var10 = var6.getRepairCost(); } if (var5.hasDisplayName()) { var10 -= 9; } if (var10 < 0) { var10 = 0; } var10 += 2; var5.setRepairCost(var10); EnchantmentHelper.setEnchantments(var7, var5); } this.outputSlot.setInventorySlotContents(0, var5); this.detectAndSendChanges(); } }