public boolean interact( World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, EnumDirection enumdirection, float f, float f1, float f2) { ItemStack itemstack = entityhuman.b(enumhand); if (!itemstack.isEmpty() && (itemstack.getItem() == Items.FLINT_AND_STEEL || itemstack.getItem() == Items.FIRE_CHARGE)) { this.a( world, blockposition, iblockdata.set(BlockTNT.EXPLODE, Boolean.valueOf(true)), (EntityLiving) entityhuman); world.setTypeAndData(blockposition, Blocks.AIR.getBlockData(), 11); if (itemstack.getItem() == Items.FLINT_AND_STEEL) { itemstack.damage(1, entityhuman); } else if (!entityhuman.abilities.canInstantlyBuild) { itemstack.subtract(1); } return true; } else { return super.interact( world, blockposition, iblockdata, entityhuman, enumhand, enumdirection, f, f1, f2); } }