The "glUniform1i" function in the "android.opengl.GLES20" class of Java is used to set the value of a uniform variable in a shader program. This function is specifically used for setting integer values. It takes two parameters: the location of the uniform variable to set, and the integer value to assign to the variable. The function allows for easy and efficient manipulation of shader variables in Android applications using OpenGL ES 2.0.
Java GLES20.glUniform1i - 30 examples found. These are the top rated real world Java examples of android.opengl.GLES20.glUniform1i extracted from open source projects. You can rate examples to help us improve the quality of examples.