public static int loadTexture2(final Bitmap bitmap) { final int[] textureHandle = new int[1]; glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { // Bind to the texture in OpenGL glBindTexture(GL_TEXTURE_2D, textureHandle[0]); // Set filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Load the bitmap into the bound texture. GLUtils.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap); // Buffer byteBuffer = ByteBuffer.allocate(bitmap.getByteCount()); // bitmap.copyPixelsToBuffer(byteBuffer); // glTexImage2D(GL_TEXTURE_2D, 0, GLES20.GL_RGB, bitmap.getWidth(), bitmap.getHeight(), // 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, byteBuffer); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle(); } else { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
/** * Creates a texture from raw data. * * @param data Image data, in a "direct" ByteBuffer. * @param width Texture width, in pixels (not bytes). * @param height Texture height, in pixels. * @param format Image data format (use constant appropriate for glTexImage2D(), e.g. GL_RGBA). * @return Handle to texture. */ public static int createImageTexture(ByteBuffer data, int width, int height, int format) { int[] textureHandles = new int[1]; int textureHandle; GLES20.glGenTextures(1, textureHandles, 0); textureHandle = textureHandles[0]; GlUtil.checkGlError("glGenTextures"); // Bind the texture handle to the 2D texture target. GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); // Configure min/mag filtering, i.e. what scaling method do we use if what we're rendering // is smaller or larger than the source image. GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GlUtil.checkGlError("loadImageTexture"); // Load the data from the buffer into the texture handle. GLES20.glTexImage2D( GLES20.GL_TEXTURE_2D, /*level*/ 0, format, width, height, /*border*/ 0, format, GLES20.GL_UNSIGNED_BYTE, data); GlUtil.checkGlError("loadImageTexture"); return textureHandle; }
protected SurfaceTexture createSurfaceTexture() { int tex[] = new int[1]; GLES20.glGenTextures(1, tex, 0); // GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); textureName = tex[0]; Log.d("OESTexture", "createSurfaceTexture textureName:" + textureName); final SurfaceTexture t = new SurfaceTexture(tex[0]); t.setOnFrameAvailableListener( new SurfaceTexture.OnFrameAvailableListener() { @Override public void onFrameAvailable(SurfaceTexture surfaceTexture) { textureUpdated = true; // Log.d("OESTexture", "onFrameAvailable textureName:" + textureName); } }); return t; }
public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling // Read in the resource final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle(); } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
private void makeTexture() { int[] handleArr = new int[1]; glGenTextures(1, handleArr, 0); handle = handleArr[0]; glBindTexture(GL_TEXTURE_2D, handle); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); }
public static void a(int i, int j, IntBuffer intbuffer) { intbuffer.position(0); GLES20.glGenTextures(1, intbuffer); GLES20.glBindTexture(3553, intbuffer.get(0)); GLES20.glTexParameteri(3553, 10241, 9729); GLES20.glTexParameteri(3553, 10240, 9729); GLES20.glTexParameteri(3553, 10242, 33071); GLES20.glTexParameteri(3553, 10243, 33071); GLES20.glTexImage2D(3553, 0, 6408, i, j, 0, 6408, 5121, null); GLES20.glFramebufferTexture2D(36160, 36064, 3553, intbuffer.get(0), 0); }
private static int createTexture() { int[] texture = new int[1]; GLES20.glGenTextures(1, texture, 0); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture[0]); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); return texture[0]; }
/** The Surface is created/init() */ @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { Log.i("Almalence", "GLLayer.onSurfaceCreated()"); PluginManager.getInstance().onGLSurfaceCreated(gl, config); if (PluginManager.getInstance().shouldPreviewToGPU()) { final int[] tex = new int[1]; GLES20.glGenTextures(1, tex, 0); this.texture_preview = tex[0]; GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, this.texture_preview); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); this.surfaceTexture = new SurfaceTexture(this.texture_preview); this.surfaceTexture.setOnFrameAvailableListener( new OnFrameAvailableListener() { @Override public void onFrameAvailable(final SurfaceTexture surfaceTexture) { PluginManager.getInstance().onFrameAvailable(); } }); final Camera camera = CameraController.getCamera(); if (camera == null) { return; } try { camera.setDisplayOrientation(90); } catch (RuntimeException e) { e.printStackTrace(); } try { camera.setPreviewTexture(this.surfaceTexture); } catch (final IOException e) { e.printStackTrace(); } camera.startPreview(); } }
private int loadTexture(String path) { String fullPath = "gfx"; fullPath += path; Bitmap bitmap = null; try { // Get reference to AssetManager AssetManager mngr = _context.getAssets(); // Create an input stream to read from the asset folder InputStream ins = mngr.open(fullPath); // Convert the input stream into a bitmap bitmap = BitmapFactory.decodeStream(ins); } catch (final IOException e) { e.printStackTrace(); Toast.makeText(_context, "couldn't set image to background", Toast.LENGTH_LONG).show(); } int h = firstBigger2power((float) bitmap.getHeight() / Utils.scaleFactrWidth); int w = firstBigger2power((float) bitmap.getWidth() / Utils.scaleFactrWidth); final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling // Read in the resource // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, Bitmap.createScaledBitmap(bitmap, w, h, true), 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle(); } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
/** * create external texture * * @return texture ID */ public static int initTex() { if (DEBUG) Log.v(TAG, "initTex:"); final int[] tex = new int[1]; GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, tex[0]); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); return tex[0]; }
/** Sets up texturing for the object */ private void setupTextures(Object3D ob) { // create new texture ids if object has them if (ob.hasTexture()) { // number of textures int[] texIDs = ob.get_texID(); int[] textures = new int[texIDs.length]; _texIDs = new int[texIDs.length]; // texture file ids int[] texFiles = ob.getTexFile(); Log.d("TEXFILES LENGTH: ", texFiles.length + ""); GLES20.glGenTextures(texIDs.length, textures, 0); for (int i = 0; i < texIDs.length; i++) { texIDs[i] = textures[i]; GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texIDs[i]); // parameters GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); InputStream is = mContext.getResources().openRawResource(texFiles[i]); Bitmap bitmap; try { bitmap = BitmapFactory.decodeStream(is); } finally { try { is.close(); } catch (IOException e) { // Ignore. } } // create it GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); Log.d("ATTACHING TEXTURES: ", "Attached " + i); } } }
public static int loadTexture(Bitmap bitmap) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
public Texture(boolean shouldInterpolate, boolean shouldRepeat) { this.mInterpolate = shouldInterpolate; this.mRepeat = shouldRepeat; GLES20.glGenTextures(1, mTexId, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, getTextureId()); int repeatStrategy = mRepeat ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE; GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatStrategy); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatStrategy); // if you want that to be smoothly interpolated change GL_NEAREST to GL_LINEAR int interpStrategy = this.mInterpolate ? GLES20.GL_LINEAR : GLES20.GL_NEAREST; GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, interpStrategy); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, interpStrategy); }
private int createTexture( final int width, final int height, final int textureFormat, final int textureType) { final int[] textureIds = {0}; GLES20.glGenTextures(1, textureIds, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexImage2D( GLES20.GL_TEXTURE_2D, 0, textureFormat, width, height, 0, textureFormat, textureType, (Buffer) null); return textureIds[0]; }
/** Initializes GL state. Call this after the EGL surface has been created and made current. */ public void surfaceCreated() { mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); if (mProgram == 0) { throw new RuntimeException("failed creating program"); } maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); checkGlError("glGetAttribLocation aPosition"); if (maPositionHandle == -1) { throw new RuntimeException("Could not get attrib location for aPosition"); } maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); checkGlError("glGetAttribLocation aTextureCoord"); if (maTextureHandle == -1) { throw new RuntimeException("Could not get attrib location for aTextureCoord"); } muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); checkGlError("glGetUniformLocation uMVPMatrix"); if (muMVPMatrixHandle == -1) { throw new RuntimeException("Could not get attrib location for uMVPMatrix"); } muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); checkGlError("glGetUniformLocation uSTMatrix"); if (muSTMatrixHandle == -1) { throw new RuntimeException("Could not get attrib location for uSTMatrix"); } int[] textures = new int[1]; GLES20.glGenTextures(1, textures, 0); mTextureID = textures[0]; GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID); checkGlError("glBindTexture mTextureID"); GLES20.glTexParameterf( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkGlError("glTexParameter"); }
private void genFBO(GL10 glUnused) { fboWidth = camera.getViewport().getWidth(); fboHeight = camera.getViewport().getHeight(); GLES20.glGenFramebuffers(1, fb, 0); GLES20.glGenRenderbuffers(1, depthRb, 0); GLES20.glGenTextures(1, renderTex, 0); // generate texture GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTex[0]); // parameters - we have to make sure we clamp the textures to the edges GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); // create it // create an empty intbuffer first int[] buf = new int[fboWidth * fboHeight]; IntBuffer texBuffer = ByteBuffer.allocateDirect(buf.length * 4).order(ByteOrder.nativeOrder()).asIntBuffer(); // generate the textures GLES20.glTexImage2D( GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, fboWidth, fboHeight, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, texBuffer); // create render buffer and bind 16-bit depth buffer GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRb[0]); GLES20.glRenderbufferStorage( GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, fboWidth, fboHeight); }
public Texture(Context context, int idpicture) { int[] names = new int[1]; GLES20.glGenTextures(1, names, 0); name = names[0]; GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, name); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), idpicture); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); }
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { GLES20.glEnable(GLES20.GL_BLEND); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDisable(GLES20.GL_DITHER); GLES20.glDisable(GLES20.GL_STENCIL_TEST); GLES20.glDisable(GL10.GL_DITHER); String extensions = GLES20.glGetString(GL10.GL_EXTENSIONS); Log.d(TAG, "OpenGL extensions=" + extensions); // Ignore the passed-in GL10 interface, and use the GLES20 // class's static methods instead. mProgram = createProgram(VERTEX_SHADER_SOURCE, FRAGMENT_SHADER_SOURCE); if (mProgram == 0) { return; } maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); checkGlError("glGetAttribLocation aPosition"); if (maPositionHandle == -1) { throw new RuntimeException("Could not get attrib location for aPosition"); } maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); checkGlError("glGetAttribLocation aTextureCoord"); if (maTextureHandle == -1) { throw new RuntimeException("Could not get attrib location for aTextureCoord"); } muSamplerYHandle = GLES20.glGetUniformLocation(mProgram, "SamplerY"); if (muSamplerYHandle == -1) { throw new RuntimeException("Could not get uniform location for SamplerY"); } muSamplerUHandle = GLES20.glGetUniformLocation(mProgram, "SamplerU"); if (muSamplerUHandle == -1) { throw new RuntimeException("Could not get uniform location for SamplerU"); } muSamplerVHandle = GLES20.glGetUniformLocation(mProgram, "SamplerV"); if (muSamplerVHandle == -1) { throw new RuntimeException("Could not get uniform location for SamplerV"); } mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); GLES20.glVertexAttribPointer( maPositionHandle, 3, GLES20.GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); checkGlError("glVertexAttribPointer maPosition"); mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); GLES20.glEnableVertexAttribArray(maPositionHandle); checkGlError("glEnableVertexAttribArray maPositionHandle"); GLES20.glVertexAttribPointer( maTextureHandle, 2, GLES20.GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); checkGlError("glVertexAttribPointer maTextureHandle"); GLES20.glEnableVertexAttribArray(maTextureHandle); checkGlError("glEnableVertexAttribArray maTextureHandle"); GLES20.glGenTextures(1, mTextureY, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureY[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glGenTextures(1, mTextureU, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureU[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glGenTextures(1, mTextureV, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureV[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); mSurfaceCreated = true; }
// Returns true on success, false otherwise. @CalledByNative public boolean allocate(int width, int height, int frameRate) { Log.d(TAG, "allocate: requested (" + width + "x" + height + ")@" + frameRate + "fps"); try { mCamera = Camera.open(mId); } catch (RuntimeException ex) { Log.e(TAG, "allocate: Camera.open: " + ex); return false; } Camera.CameraInfo cameraInfo = new Camera.CameraInfo(); Camera.getCameraInfo(mId, cameraInfo); mCameraOrientation = cameraInfo.orientation; mCameraFacing = cameraInfo.facing; mDeviceOrientation = getDeviceOrientation(); Log.d( TAG, "allocate: orientation dev=" + mDeviceOrientation + ", cam=" + mCameraOrientation + ", facing=" + mCameraFacing); Camera.Parameters parameters = mCamera.getParameters(); // getSupportedPreviewFpsRange() returns a List with at least one // element, but when camera is in bad state, it can return null pointer. List<int[]> listFpsRange = parameters.getSupportedPreviewFpsRange(); if (listFpsRange == null || listFpsRange.size() == 0) { Log.e(TAG, "allocate: no fps range found"); return false; } int frameRateInMs = frameRate * 1000; // Use the first range as default. int[] fpsMinMax = listFpsRange.get(0); int newFrameRate = (fpsMinMax[0] + 999) / 1000; for (int[] fpsRange : listFpsRange) { if (fpsRange[0] <= frameRateInMs && frameRateInMs <= fpsRange[1]) { fpsMinMax = fpsRange; newFrameRate = frameRate; break; } } frameRate = newFrameRate; Log.d(TAG, "allocate: fps set to " + frameRate); // Calculate size. List<Camera.Size> listCameraSize = parameters.getSupportedPreviewSizes(); int minDiff = Integer.MAX_VALUE; int matchedWidth = width; int matchedHeight = height; for (Camera.Size size : listCameraSize) { int diff = Math.abs(size.width - width) + Math.abs(size.height - height); Log.d(TAG, "allocate: supported (" + size.width + ", " + size.height + "), diff=" + diff); // TODO(wjia): Remove this hack (forcing width to be multiple // of 32) by supporting stride in video frame buffer. // Right now, VideoCaptureController requires compact YV12 // (i.e., with no padding). if (diff < minDiff && (size.width % 32 == 0)) { minDiff = diff; matchedWidth = size.width; matchedHeight = size.height; } } if (minDiff == Integer.MAX_VALUE) { Log.e(TAG, "allocate: can not find a multiple-of-32 resolution"); return false; } mCaptureFormat = new CaptureFormat(matchedWidth, matchedHeight, frameRate, BuggyDeviceHack.getImageFormat()); // Hack to avoid certain capture resolutions under a minimum one, // see http://crbug.com/305294 BuggyDeviceHack.applyMinDimensions(mCaptureFormat); Log.d(TAG, "allocate: matched (" + mCaptureFormat.mWidth + "x" + mCaptureFormat.mHeight + ")"); if (parameters.isVideoStabilizationSupported()) { Log.d( TAG, "Image stabilization supported, currently: " + parameters.getVideoStabilization() + ", setting it."); parameters.setVideoStabilization(true); } else { Log.d(TAG, "Image stabilization not supported."); } parameters.setPreviewSize(mCaptureFormat.mWidth, mCaptureFormat.mHeight); parameters.setPreviewFormat(mCaptureFormat.mPixelFormat); parameters.setPreviewFpsRange(fpsMinMax[0], fpsMinMax[1]); mCamera.setParameters(parameters); // Set SurfaceTexture. Android Capture needs a SurfaceTexture even if // it is not going to be used. mGlTextures = new int[1]; // Generate one texture pointer and bind it as an external texture. GLES20.glGenTextures(1, mGlTextures, 0); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mGlTextures[0]); // No mip-mapping with camera source. GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); // Clamp to edge is only option. GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri( GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); mSurfaceTexture = new SurfaceTexture(mGlTextures[0]); mSurfaceTexture.setOnFrameAvailableListener(null); try { mCamera.setPreviewTexture(mSurfaceTexture); } catch (IOException ex) { Log.e(TAG, "allocate: " + ex); return false; } int bufSize = mCaptureFormat.mWidth * mCaptureFormat.mHeight * ImageFormat.getBitsPerPixel(mCaptureFormat.mPixelFormat) / 8; for (int i = 0; i < NUM_CAPTURE_BUFFERS; i++) { byte[] buffer = new byte[bufSize]; mCamera.addCallbackBuffer(buffer); } mExpectedFrameSize = bufSize; return true; }
void SetTextureWRAP_T(int value) { GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, value); }
void SetTextureWRAP_MIN_FILTER(int value) { GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, value); }
@Override public void glTexParameteri(int target, int pname, int param) { GLES20.glTexParameteri(target, pname, param); }
@Override public void texParameteri(final int target, final int par, final int v) { checkOpenGLThread(); GLES20.glTexParameteri(target, par, v); }