public Entity(World par1World) { entityId = nextEntityID++; renderDistanceWeight = 1.0D; preventEntitySpawning = false; onGround = false; isCollided = false; velocityChanged = false; field_9293_aM = true; isDead = false; yOffset = 0.0F; width = 0.6F; height = 1.8F; prevDistanceWalkedModified = 0.0F; distanceWalkedModified = 0.0F; fallDistance = 0.0F; nextStepDistance = 1; ySize = 0.0F; stepHeight = 0.0F; noClip = false; entityCollisionReduction = 0.0F; rand = new Random(); ticksExisted = 0; fireResistance = 1; fire = 0; inWater = false; heartsLife = 0; firstUpdate = true; isImmuneToFire = false; dataWatcher = new DataWatcher(); addedToChunk = false; worldObj = par1World; setPosition(0.0D, 0.0D, 0.0D); dataWatcher.addObject(0, Byte.valueOf((byte) 0)); dataWatcher.addObject(1, Short.valueOf((short) 300)); entityInit(); }