Beispiel #1
0
 public Entity(World par1World) {
   entityId = nextEntityID++;
   renderDistanceWeight = 1.0D;
   preventEntitySpawning = false;
   onGround = false;
   isCollided = false;
   velocityChanged = false;
   field_9293_aM = true;
   isDead = false;
   yOffset = 0.0F;
   width = 0.6F;
   height = 1.8F;
   prevDistanceWalkedModified = 0.0F;
   distanceWalkedModified = 0.0F;
   fallDistance = 0.0F;
   nextStepDistance = 1;
   ySize = 0.0F;
   stepHeight = 0.0F;
   noClip = false;
   entityCollisionReduction = 0.0F;
   rand = new Random();
   ticksExisted = 0;
   fireResistance = 1;
   fire = 0;
   inWater = false;
   heartsLife = 0;
   firstUpdate = true;
   isImmuneToFire = false;
   dataWatcher = new DataWatcher();
   addedToChunk = false;
   worldObj = par1World;
   setPosition(0.0D, 0.0D, 0.0D);
   dataWatcher.addObject(0, Byte.valueOf((byte) 0));
   dataWatcher.addObject(1, Short.valueOf((short) 300));
   entityInit();
 }