public boolean canEntityBeSeen(Entity entity) { return worldObj.rayTraceBlocks( Vec3D.createVector(posX, posY + (double) getEyeHeight(), posZ), Vec3D.createVector( entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ)) == null; }
// through doors at eye height public boolean canEntityBeSeen3(Entity entity) { return worldObj.rayTraceBlocks_do( Vec3D.createVector(posX, posY - yOffset + (double) getEyeHeight(), posZ), Vec3D.createVector( entity.posX, entity.posY - entity.yOffset + (double) entity.getEyeHeight(), entity.posZ), false) == null; }
/** Updates the task */ public void updateTask() { theWatcher .getLookHelper() .setLookPosition( closestEntity.posX, closestEntity.posY + (double) closestEntity.getEyeHeight(), closestEntity.posZ, 10F, theWatcher.getVerticalFaceSpeed()); lookTime--; }
protected void attackEntity(Entity var1, float var2) { if (var2 < 10.0F) { double var3 = var1.posX - this.posX; double var5 = var1.posZ - this.posZ; if (this.attackTime == 0) { EntityArrow var7 = new EntityArrow(this.worldObj, this, 1.0F); double var8 = var1.posY + (double) var1.getEyeHeight() - 0.699999988079071D - var7.posY; float var10 = MathHelper.sqrt_double(var3 * var3 + var5 * var5) * 0.2F; this.worldObj.playSoundAtEntity( this, "random.bow", 1.0F, 1.0F / (this.rand.nextFloat() * 0.4F + 0.8F)); this.worldObj.entityJoinedWorld(var7); var7.setArrowHeading(var3, var8 + (double) var10, var5, 1.6F, 12.0F); this.attackTime = 60; } this.rotationYaw = (float) (Math.atan2(var5, var3) * 180.0D / 3.1415927410125732D) - 90.0F; this.hasAttacked = true; } }
protected void attackEntity(Entity entity, float f) { if (!fixai) { super.attackEntity(entity, f); } if (f < 10F) { double d = entity.posX - posX; double d1 = entity.posZ - posZ; if (attackTime == 0) { EntitySnowball entitysnowball = new EntitySnowball(worldObj, this); double d2 = (entity.posY + (double) entity.getEyeHeight()) - 1.1000000238418579D - entitysnowball.posY; float f1 = MathHelper.sqrt_double(d * d + d1 * d1) * 0.2F; worldObj.playSoundAtEntity( this, "random.bow", 1.0F, 1.0F / (rand.nextFloat() * 0.4F + 0.8F)); worldObj.spawnEntityInWorld(entitysnowball); entitysnowball.setThrowableHeading(d, d2 + (double) f1, d1, 1.6F, 12F); attackTime = 10; } rotationYaw = (float) ((Math.atan2(d1, d) * 180D) / 3.1415927410125732D) - 90F; hasAttacked = true; } }
/** Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { float var1 = this.explosionSize; HashSet var2 = new HashSet(); int var3; int var4; int var5; double var15; double var17; double var19; for (var3 = 0; var3 < this.field_77289_h; ++var3) { for (var4 = 0; var4 < this.field_77289_h; ++var4) { for (var5 = 0; var5 < this.field_77289_h; ++var5) { if (var3 == 0 || var3 == this.field_77289_h - 1 || var4 == 0 || var4 == this.field_77289_h - 1 || var5 == 0 || var5 == this.field_77289_h - 1) { double var6 = (double) ((float) var3 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var8 = (double) ((float) var4 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var10 = (double) ((float) var5 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10); var6 /= var12; var8 /= var12; var10 /= var12; float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); var15 = this.explosionX; var17 = this.explosionY; var19 = this.explosionZ; for (float var21 = 0.3F; var14 > 0.0F; var14 -= var21 * 0.75F) { int var22 = MathHelper.floor_double(var15); int var23 = MathHelper.floor_double(var17); int var24 = MathHelper.floor_double(var19); int var25 = this.worldObj.getBlockId(var22, var23, var24); if (var25 > 0) { Block var26 = Block.blocksList[var25]; float var27 = this.exploder != null ? this.exploder.func_82146_a(this, var26, var22, var23, var24) : var26.getExplosionResistance(this.exploder); var14 -= (var27 + 0.3F) * var21; } if (var14 > 0.0F) { var2.add(new ChunkPosition(var22, var23, var24)); } var15 += var6 * (double) var21; var17 += var8 * (double) var21; var19 += var10 * (double) var21; } } } } } this.affectedBlockPositions.addAll(var2); this.explosionSize *= 2.0F; var3 = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D); var4 = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D); var5 = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D); int var28 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D); int var7 = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D); int var29 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D); List var9 = this.worldObj.getEntitiesWithinAABBExcludingEntity( this.exploder, AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( (double) var3, (double) var5, (double) var7, (double) var4, (double) var28, (double) var29)); Vec3 var30 = this.worldObj .getWorldVec3Pool() .getVecFromPool(this.explosionX, this.explosionY, this.explosionZ); for (int var11 = 0; var11 < var9.size(); ++var11) { Entity var31 = (Entity) var9.get(var11); double var13 = var31.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize; if (var13 <= 1.0D) { var15 = var31.posX - this.explosionX; var17 = var31.posY + (double) var31.getEyeHeight() - this.explosionY; var19 = var31.posZ - this.explosionZ; double var33 = (double) MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19); if (var33 != 0.0D) { var15 /= var33; var17 /= var33; var19 /= var33; double var32 = (double) this.worldObj.getBlockDensity(var30, var31.boundingBox); double var34 = (1.0D - var13) * var32; var31.attackEntityFrom( DamageSource.explosion, (int) ((var34 * var34 + var34) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D)); var31.motionX += var15 * var34; var31.motionY += var17 * var34; var31.motionZ += var19 * var34; if (var31 instanceof EntityPlayer) { this.field_77288_k.put( (EntityPlayer) var31, this.worldObj .getWorldVec3Pool() .getVecFromPool(var15 * var34, var17 * var34, var19 * var34)); } } } } this.explosionSize = var1; }