public void removeAllEntities() { this.loadedEntityList.removeAll(this.unloadedEntityList); int var1; Entity var2; int var3; int var4; for (var1 = 0; var1 < this.unloadedEntityList.size(); ++var1) { var2 = (Entity) this.unloadedEntityList.get(var1); var3 = var2.chunkCoordX; var4 = var2.chunkCoordZ; if (var2.addedToChunk && this.chunkExists(var3, var4)) { this.getChunkFromChunkCoords(var3, var4).removeEntity(var2); } } for (var1 = 0; var1 < this.unloadedEntityList.size(); ++var1) { this.releaseEntitySkin((Entity) this.unloadedEntityList.get(var1)); } this.unloadedEntityList.clear(); for (var1 = 0; var1 < this.loadedEntityList.size(); ++var1) { var2 = (Entity) this.loadedEntityList.get(var1); if (var2.ridingEntity != null) { if (!var2.ridingEntity.isDead && var2.ridingEntity.riddenByEntity == var2) { continue; } var2.ridingEntity.riddenByEntity = null; var2.ridingEntity = null; } if (var2.isDead) { var3 = var2.chunkCoordX; var4 = var2.chunkCoordZ; if (var2.addedToChunk && this.chunkExists(var3, var4)) { this.getChunkFromChunkCoords(var3, var4).removeEntity(var2); } this.loadedEntityList.remove(var1--); this.releaseEntitySkin(var2); } } }
/** Called when a player mounts an entity. e.g. mounts a pig, mounts a boat. */ public void mountEntity(Entity par1Entity) { entityRiderPitchDelta = 0.0D; entityRiderYawDelta = 0.0D; if (par1Entity == null) { if (ridingEntity != null) { setLocationAndAngles( ridingEntity.posX, ridingEntity.boundingBox.minY + (double) ridingEntity.height, ridingEntity.posZ, rotationYaw, rotationPitch); ridingEntity.riddenByEntity = null; } ridingEntity = null; return; } if (ridingEntity == par1Entity) { ridingEntity.riddenByEntity = null; ridingEntity = null; setLocationAndAngles( par1Entity.posX, par1Entity.boundingBox.minY + (double) par1Entity.height, par1Entity.posZ, rotationYaw, rotationPitch); return; } if (ridingEntity != null) { ridingEntity.riddenByEntity = null; } if (par1Entity.riddenByEntity != null) { par1Entity.riddenByEntity.ridingEntity = null; } ridingEntity = par1Entity; par1Entity.riddenByEntity = this; }