Пример #1
0
  public static boolean doWeNeedGenerator() throws GameActionException {
    if (rc.readBroadcast(Constants.campChannel) == Constants.campGenInProduction) return false;
    if (Clock.getRoundNum() - allInRound < 80) return false;
    if (rc.readBroadcast(Constants.commandChannel) == Constants.commandRally
        && rc.getTeamPower() > powerThreshold) return false;

    if (rc.getTeamPower() < minPowerThreshold && Clock.getRoundNum() > minRoundThreshold) {
      return true;
    }

    gencount = 0;
    soldiercount = 0;
    othercount = 0;

    Robot[] robos =
        rc.senseNearbyGameObjects(Robot.class, new MapLocation(0, 0), 1000000, rc.getTeam());
    for (Robot r : robos) {
      RobotType rt = rc.senseRobotInfo(r).type;
      if (rt == RobotType.GENERATOR) ++gencount;
      else if (rt == RobotType.SOLDIER) ++soldiercount;
      else ++othercount;
    }

    double decay = .8;
    if (rc.hasUpgrade(Upgrade.FUSION)) {
      decay = .99;
    }

    if ((40 + (10 * gencount) - (1.6 * soldiercount) - (1 * othercount)) * decay < 1) {
      return true;
    }
    return false;
  }
Пример #2
0
  private static void expand() throws GameActionException {
    // rallyPoint = findClosestLocation(rc.senseAllEncampmentSquares());
    if (!localscan) {
      rallyPoint = findClosestEmptyCamp();
    }
    if (rc.getLocation().distanceSquaredTo(rallyPoint)
        < 1) // if we are at the location of the rally point
    {
      if (!localscan) {
        rallyPoint = findFurthestLocalCamp();
        localscan = true;
      }
    }
    if (rc.getLocation().distanceSquaredTo(rallyPoint)
        < 1) // if we are at the location of the rally point
    {

      if (rc.isActive()) // if we are allowed to capture
      {
        if (rc.senseCaptureCost() + 1.8 * getNumberOfAlliedRobosAfterMe()
            < rc.getTeamPower()) // if we have enough power to capture
        {
          int readIn = rc.readBroadcast(Constants.campChannel);
          if (readIn == Constants.campGen) {
            rc.broadcast(Constants.campChannel, Constants.campGenInProduction);
            rc.captureEncampment(RobotType.GENERATOR);
          } else if (readIn == Constants.campGenInProduction) {
            rc.captureEncampment(RobotType.SUPPLIER);
          } else if (readIn == Constants.campSupplier) {
            rc.captureEncampment(RobotType.SUPPLIER);
          } else // TODO: transmissions may be being scrambled, for now just make supplier
          {
            rc.captureEncampment(RobotType.SUPPLIER);
          }
        }
      }
    } else if (rc.senseNearbyGameObjects(Robot.class, rallyPoint, 0, rc.getTeam()).length
        > 0) // if there is an allied robot on our rally point
    {
      rallyPoint = findClosestEmptyCamp();
      if (rallyPoint == null) {
        rallyPoint = findRallyPoint();
      }
      goToLocation(rallyPoint);
    } else {
      goToLocation(rallyPoint);
    }
  }
Пример #3
0
 public static void expandIndividual() throws GameActionException {
   MapLocation expandLocation =
       new MapLocation(
           rc.readBroadcast(Constants.singleExpandXChannel),
           rc.readBroadcast(Constants.singleExpandYChannel));
   rc.broadcast(Constants.commandChannel, Constants.commandRally);
   while (true) {
     if (rc.getLocation().distanceSquaredTo(expandLocation)
         < 1) // if we are at the location of the rally point
     {
       if (rc.isActive()) // if we are allowed to capture
       {
         if (rc.senseCaptureCost() + 1.8 * getNumberOfAlliedRobosAfterMe()
             < rc.getTeamPower()) // if we have enough power to capture
         {
           int readIn = rc.readBroadcast(Constants.campChannel);
           if (readIn == Constants.campGen) {
             rc.broadcast(Constants.campChannel, Constants.campGenInProduction);
             rc.captureEncampment(RobotType.GENERATOR);
           } else if (readIn == Constants.campGenInProduction) {
             rc.captureEncampment(RobotType.SUPPLIER);
           } else if (readIn == Constants.campSupplier) {
             rc.captureEncampment(RobotType.SUPPLIER);
           } else // TODO: transmissions may be being scrambled, for now just make supplier
           {
             rc.captureEncampment(RobotType.SUPPLIER);
           }
           break;
         }
       }
     } else if (rc.senseNearbyGameObjects(Robot.class, expandLocation, 0, rc.getTeam()).length
         > 0) // if there is an allied robot on our rally point
     {
       expandLocation = findClosestEmptyCamp();
       if (expandLocation == null) {
         expandLocation = findRallyPoint();
       }
       goToLocation(expandLocation);
     } else {
       goToLocation(expandLocation);
     }
     rc.yield();
   }
 }
Пример #4
0
 public static void run(RobotController myRC) {
   rc = myRC;
   rallyPoint = findRallyPoint();
   while (true) {
     try {
       if (rc.getType() == RobotType.SOLDIER) {
         if (rc.senseEncampmentSquare(rc.getLocation())) {
           if (rc.getTeamPower() > 10 * (rc.senseAlliedEncampmentSquares().length + 10)) {
             rc.captureEncampment(RobotType.SUPPLIER);
           } else {
             rc.captureEncampment(RobotType.GENERATOR);
           }
         } else {
           Robot[] enemyRobots =
               rc.senseNearbyGameObjects(Robot.class, 100000, rc.getTeam().opponent());
           if (enemyRobots.length == 0
               || (enemyRobots.length == 1
                   && rc.senseRobotInfo(enemyRobots[0]).type
                       == RobotType.HQ)) { // no enemies nearby
             Robot[] alliedRobots = rc.senseNearbyGameObjects(Robot.class, 1000000, rc.getTeam());
             if (alliedRobots.length < 5 * (rc.senseAlliedEncampmentSquares().length) + 1) {
               if (Math.random() < 0.1 && alliedRobots.length < 20) {
                 if (rc.senseMine(rc.getLocation()) == null) {
                   rc.layMine();
                 }
               }
               goToLocation(rallyPoint);
             } else {
               goToLocation(rc.senseEnemyHQLocation());
             }
           } else { // someone spotted
             int closestDist = 100000;
             MapLocation closestEnemy = null;
             for (int i = 0; i < enemyRobots.length; i++) {
               Robot arobot = enemyRobots[i];
               RobotInfo arobotInfo = rc.senseRobotInfo(arobot);
               int dist = arobotInfo.location.distanceSquaredTo(rc.getLocation());
               if (dist < closestDist) {
                 closestDist = dist;
                 closestEnemy = arobotInfo.location;
               }
             }
             Robot[] nearbyAllies = rc.senseNearbyGameObjects(Robot.class, 64, rc.getTeam());
             if (nearbyAllies.length > 2.5 * enemyRobots.length) {
               if (closestDist > 4) {
                 goToLocation(closestEnemy);
               }
             }
             goToLocationAvoidMines(closestEnemy);
           }
         }
       } else {
         hqCode();
       }
     } catch (Exception e) {
       //				System.out.println("caught exception before it killed us:");
       //				e.printStackTrace();
     }
     rc.yield();
   }
 }