Пример #1
0
 private static void turret(RobotController rc) {
   // do one time things here
   turtleCorner = turtleCorner == null ? LOCATION_NONE : turtleCorner;
   try {
     RobotInfo[] friendlyRobots =
         rc.senseNearbyRobots(rc.getType().sensorRadiusSquared, rc.getTeam());
     if (rc.getHealth() <= 3 && rc.isInfected() && friendlyRobots.length > 0) {
       rc.disintegrate();
     }
     turretAttack(rc);
     processFighterSignals(rc);
     if ((archonIsTooClose(rc) || isAdjacentToWall(rc))
         && rc.getType() == RobotType.TURRET
         && rc.isCoreReady()) {
       rc.pack();
     }
     if (turtleCorner != LOCATION_NONE && rc.isCoreReady() && rc.getType() == RobotType.TURRET) {
       int minCornerRadius = (20 + (rc.getRobotCount() / 10));
       if (rc.getLocation().distanceSquaredTo(turtleCorner) < minCornerRadius) {
         rc.pack();
       }
     }
     rc.setIndicatorString(0, "Turtle x: " + turtleCorner.x + "Turtle y: " + turtleCorner.y);
     rc.setIndicatorString(1, "I am a turret");
     // if (turtleCorner.equals(LOCATION_NONE)) tryToLocateCorner(rc);
     Clock.yield();
   } catch (GameActionException e) {
     e.printStackTrace();
   }
 }
Пример #2
0
 /**
  * 1) process signals, try to find turtleCorner 2) if enemies are within sensing radius, unpack 3)
  * if too close to archons, move away 4) if too close to wall, move away 5) if too close to
  * corner, move away 6) if it did nothing, unpack
  *
  * @param rc
  */
 private static void ttm(RobotController rc) {
   turtleCorner = turtleCorner.equals(null) ? LOCATION_NONE : turtleCorner;
   try {
     RobotInfo[] friendlyRobots =
         rc.senseNearbyRobots(rc.getType().sensorRadiusSquared, rc.getTeam());
     if (rc.getHealth() <= 3 && rc.isInfected() && friendlyRobots.length > 0) {
       rc.disintegrate();
     }
     // 1)
     if (isNearbyEnemies(rc) && rc.isCoreReady()) {
       rc.unpack();
     }
     // 2)
     processFighterSignals(rc);
     // 3)
     moveAwayFromArchons(rc);
     // 4)
     moveAwayFromWalls(rc);
     // 5)
     if (turtleCorner != LOCATION_NONE) moveFromCorner(rc);
     // 6)
     if (rc.isCoreReady() && rc.getType() == RobotType.TTM && rc.getRoundNum() % 25 == 0)
       rc.unpack();
     rc.setIndicatorString(0, "Turtle x: " + turtleCorner.x + "Turtle y: " + turtleCorner.y);
     rc.setIndicatorString(1, "I am a TTM!");
     Clock.yield();
   } catch (GameActionException e) {
     e.printStackTrace();
   }
 }
Пример #3
0
 /**
  * Working on soldier behavior: 1) If about to die and infected and senses nearby friendly robots,
  * self destruct 2) Attack if possible 3) Process signals. (If another soldier signals, move
  * towards that soldier (means there is a zombie den nearby)) 4) Move away from walls / archons 5)
  * Use position and relative position to turtle corner to move away or toward turtle corner 6) Try
  * to clear surrounding rubble
  *
  * @param rc
  */
 private static void soldier(RobotController rc) {
   turtleCorner = LOCATION_NONE;
   while (true) {
     try {
       // 1)
       RobotInfo[] friendlyRobots =
           rc.senseNearbyRobots(rc.getType().sensorRadiusSquared, rc.getTeam());
       if (rc.getHealth() <= 3 && rc.isInfected() && friendlyRobots.length > 0) {
         rc.disintegrate();
       } else {
         // 2)
         attackFirst(rc);
         // 3)
         processFighterSignals(rc);
         // 4)
         moveAwayFromArchons(rc);
         moveAwayFromWalls(rc);
         // 5)
         if (!turtleCorner.equals(LOCATION_NONE)) {
           moveFromCorner(rc);
         } else if (currentMode == TRANSITION_MODE) {
           moveTowardsArchon(rc);
         }
         // 6)
         clearRubble(rc);
         //					if(turtleCorner.equals(LOCATION_NONE)) tryToLocateCorner(rc);
       }
       rc.setIndicatorString(0, "Turtle x: " + turtleCorner.x + "Turtle y: " + turtleCorner.y);
       rc.setIndicatorString(1, "Current Mode" + currentMode);
       Clock.yield();
     } catch (GameActionException e) {
       e.printStackTrace();
     }
   }
 }
Пример #4
0
 private static void viper(RobotController rc) {
   // in case we use vipers later
   // do one time things here
   while (true) {
     rc.disintegrate();
     Clock.yield();
   }
 }