public void paint(Graphics g) { if (!gameComplete) { if (!initialPaintComplete) { g.setColor(Color.WHITE); g.fillRect(0, 0, MaxX, MaxY); initialPaintComplete = true; } Graphics blockGraphics = blockBuffer.getGraphics(); Graphics padGraphics = padBuffer.getGraphics(); Graphics ballGraphics = ballBuffer.getGraphics(); Graphics ballPreviousGraphics = ballBufferPrevious.getGraphics(); ballPreviousGraphics.setColor(Color.WHITE); ballPreviousGraphics.fillRect(0, 0, ballDiameter, ballDiameter); g.drawImage(ballBufferPrevious, ballPreviousX, ballPreviousY, null); ballGraphics.setColor(Color.BLUE); ballGraphics.fillOval(0, 0, ballDiameter, ballDiameter); // whole line white g.drawImage(ballBuffer, ballX, ballY, null); ballGraphics.setColor(Color.RED); ballGraphics.fillOval(4, 4, ballDiameter - 8, ballDiameter - 8); // whole line white g.drawImage(ballBuffer, ballX, ballY, null); padGraphics.setColor(Color.WHITE); padGraphics.fillRect(0, 0, MaxX, blockHeight); // whole line white padGraphics.setColor(Color.BLACK); padLeft = padx - padLength / 2; if (padLeft >= 0 && padx + padLength / 2 < MaxX) { padGraphics.fillRoundRect(padLeft, 0, padLength, padHeight, padHeight, padHeight); } if (padLeft < 0) { padGraphics.fillRoundRect(0, 0, padLength, padHeight, padHeight, padHeight); } else if (padx + padLength / 2 >= MaxX) { padGraphics.fillRoundRect(MaxX - padLength, 0, padLength, padHeight, padHeight, padHeight); } g.drawImage(padBuffer, 0, padTop, null); // g.drawString(msg, 50, 50); // Drawing Blocks Iterator<Entry<String, Color>> it = blockMap.entrySet().iterator(); blockGraphics.setColor(Color.WHITE); blockGraphics.fillRect(0, 0, blockSetWidth, blockSetHeight); // whole line white while (it.hasNext()) { Map.Entry<String, Color> pairs = (Map.Entry<String, Color>) it.next(); String coordinate = pairs.getKey(); blockGraphics.setColor(pairs.getValue()); blockGraphics.fillRect( new Pair(coordinate).first, new Pair(coordinate).second, blockLength, blockHeight); } if (repaintBlocks) { g.drawImage(blockBuffer, blockStartX, blockStartY, null); if (--count < 0) repaintBlocks = false; } } }
/** Affichage du logo */ protected void drawLogo(Graphics g) { int x = 5; int y = 2; g.setColor(getBackground()); g.fillRect(0, 0, W, H); // Remplissage fillBG(g, x, y, Color.white); // Dessin drawGrid( g, x, y, !isAvailable() ? Aladin.MYGRAY : isActive() ? Aladin.GREEN : isMouseIn() ? Color.blue : Color.black); // Label g.setColor(isAvailable() ? Color.black : Aladin.MYGRAY); g.setFont(Aladin.SPLAIN); g.drawString(LABEL, W / 2 - g.getFontMetrics().stringWidth(LABEL) / 2, H - 2); }
public void draw(Graphics g, ImageObserver ob) { if (!todraw) { g.setColor(bgcolor); g.drawRect(x, y, w + 2 * border, h + 2 * border); g.fillRect(x, y, w + 2 * border, h + 2 * border); return; } if (selected) g.setColor(selected_color); else g.setColor(unselected_color); g.drawRect(x, y, w + 2 * border, h + 2 * border); g.fillRect(x, y, w + 2 * border, h + 2 * border); g.drawImage(image[im], x + border, y + border, ob); // g.setColor(Color.black); // g.drawString("" + im,x+5,y+5); }
/** * Turn a (possibly) translucent or indexed image into a display-compatible bitmask image using * the given alpha threshold and render-to-background colour, or display-compatible translucent * image. The alpha values in the image are set to either 0 (below threshold) or 255 (above * threshold). The render-to-background colour bg_col is used to determine how the pixels * overlapping transparent pixels should be rendered. The fast algorithm just sets the colour * behind the transparent pixels in the image (for bitmask source images); the slow algorithm * actually renders the image to a background of bg_col (for translucent sources). * * @param thresh alpha threshold between 0 and 255 * @param fast use fast algorithm (only set bg_col behind transp. pixels) * @param bitmask true=use bitmask, false=use translucent */ public JGImage toDisplayCompatible(int thresh, JGColor bg_col, boolean fast, boolean bitmask) { Color bgcol = new Color(bg_col.r, bg_col.g, bg_col.b); int bgcol_rgb = (bgcol.getRed() << 16) | (bgcol.getGreen() << 8) | bgcol.getBlue(); JGPoint size = getSize(); int[] buffer = getPixels(); // render image to bg depending on bgcol BufferedImage img_bg; if (bitmask) { img_bg = createCompatibleImage(size.x, size.y, Transparency.BITMASK); } else { img_bg = createCompatibleImage(size.x, size.y, Transparency.TRANSLUCENT); } int[] bg_buf; if (!fast) { Graphics g = img_bg.getGraphics(); g.setColor(bgcol); // the docs say I could use bgcol in the drawImage as an // equivalent to the following two lines, but this // doesn't handle translucency properly and is _slower_ g.fillRect(0, 0, size.x, size.y); g.drawImage(img, 0, 0, null); bg_buf = new JREImage(img_bg).getPixels(); } else { bg_buf = buffer; } // g.dispose(); // ColorModel rgb_bitmask = ColorModel.getRGBdefault(); // rgb_bitmask = new PackedColorModel( // rgb_bitmask.getColorSpace(),25,0xff0000,0x00ff00,0x0000ff, // 0x1000000, false, Transparency.BITMASK, DataBuffer.TYPE_INT); // ColorSpace space, int bits, int rmask, int gmask, int bmask, int amask, boolean // isAlphaPremultiplied, int trans, int transferType) int[] thrsbuf = new int[size.x * size.y]; for (int y = 0; y < size.y; y++) { for (int x = 0; x < size.x; x++) { if (((buffer[y * size.x + x] >> 24) & 0xff) >= thresh) { thrsbuf[y * size.x + x] = bg_buf[y * size.x + x] | (0xff << 24); } else { // explicitly set the colour of the transparent pixel. // This makes a difference when scaling! // thrsbuf[y*size.x+x]=bg_buf[y*size.x+x]&~(0xff<<24); thrsbuf[y * size.x + x] = bgcol_rgb; } } } return new JREImage( output_comp.createImage( new MemoryImageSource( size.x, size.y, // rgb_bitmask, img_bg.getColorModel(), // display compatible bitmask bitmask ? thrsbuf : bg_buf, 0, size.x))); }
public void paint(Graphics g) { if (comp != null) { width = comp.getWidth() / 6; height = comp.getHeight() * 2 / 3; } g.setColor(bgColor); g.fillRect(x, y, width, height); g.setColor(fgColor); g.setFont(font); g.drawString(strTray, x / 2 + width / 2, y + height + 10); super.paint(g); }
private final void showpercent(String s, int i, int j) { Graphics g = getGraphics(); Font font = new Font("Helvetica", 1, 13); FontMetrics fontmetrics = getFontMetrics(font); Font font1 = new Font("Helvetica", 0, 13); FontMetrics fontmetrics1 = getFontMetrics(font1); if (all || !img && mt.checkAll(true)) { all = false; if (img || mt.checkAll(true)) { g.drawImage(loading, 0, 0, this); img = true; } else { g.setColor(Color.black); g.fillRect(0, 0, 512, 344); } g.setColor(Color.white); g.setFont(font); String s1 = "RuneScape has been updated!"; g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 125); s1 = "Please wait - Fetching new files..."; g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 140); g.setFont(font1); s1 = "This may take a few minutes, but only"; g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 165); s1 = "needs to be done when the game is updated."; g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 180); } Color color = new Color(140, 17, 17); g.setColor(color); g.drawRect(104, 190, 304, 34); g.fillRect(106, 192, j * 3, 30); g.setColor(Color.black); g.fillRect(106 + j * 3, 192, 300 - j * 3, 30); String s2 = "Loading " + s + " - " + i + "%"; g.setFont(font); g.setColor(Color.white); g.drawString(s2, 256 - fontmetrics.stringWidth(s2) / 2, 212); }
public void paint(Graphics g) { g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); for (int i = 0; i < numImages; i++) { if (x[i] > 3 * i) { nudge(i); squish(g, icon[i], xh[i], yh[i], scale[i]); } else { x[i] += .05; y[i] += .05; } } }
public void paint(Graphics g) { Message("Copyright Feb, 2000 Weicon Conan Yuan.", "All Rights Reserved", 7); for (int i = 0; i < NUM_LOCATIONS; i++) { locs[i].draw(g, this); g.setColor(txtcolor); if (locs[i].ToDraw()) { g.drawString("" + i, locs[i].GetX(), locs[i].GetY() + 10); } } g.setColor(Color.red); g.drawRect(400, 200, 30, 30); g.fillRect(400, 200, 30, 30); Message("Cheat", 4); }
public void paint(Graphics g) { g.setColor(this.getBackground()); g.fillRect(0, 0, this.width, this.height); g.setColor(this.getForeground()); g.drawImage(this.imLogo, 10, 40, this); g.setFont(this.fontTitle); g.drawString(this.appName, 70, 65); g.setFont(this.fontText); int startY = 130; int l = 6; for (int i = 0; i < textLines.length; ++i) { g.drawString(this.textLines[i], 10, startY); startY += 20; } if (str != null) g.drawString(str, 10, startY); g.drawImage(this.imHelp, 50, startY + 30, this); }
public synchronized void paintIcon(Component c, Graphics g, int x, int y) { g.setColor(Color.white); g.fillRect(0, 0, c.getWidth(), c.getHeight()); if (getImageObserver() == null) { g.drawImage( getImage(), c.getWidth() / 2 - getIconWidth() / 2, c.getHeight() / 2 - getIconHeight() / 2, c); } else { g.drawImage( getImage(), c.getWidth() / 2 - getIconWidth() / 2, c.getHeight() / 2 - getIconHeight() / 2, getImageObserver()); } }
public void Message(String s, int i) { Graphics g = getGraphics(); if (s == null) { g.setColor(bgcolor); g.drawRect(400, 50 * i - 10, 200, 10); g.fillRect(400, 50 * i - 10, 200, 10); return; } /* g.setColor(Color.blue); g.drawRect(400,50 * i - 10,200,10); g.fillRect(400,50 * i - 10,200,10); */ g.setColor(txtcolor); g.drawString(s, 400, 50 * i); }
private synchronized void render(Graphics g) { if (level != null) { int xScroll = (int) (player.pos.x - screen.w / 2); int yScroll = (int) (player.pos.y - (screen.h - 24) / 2); soundPlayer.setListenerPosition((float) player.pos.x, (float) player.pos.y); level.render(screen, xScroll, yScroll); } if (!menuStack.isEmpty()) { menuStack.peek().render(screen); } Font.draw(screen, "FPS: " + fps, 10, 10); // for (int p = 0; p < players.length; p++) { // if (players[p] != null) { // String msg = "P" + (p + 1) + ": " + players[p].getScore(); // Font.draw(screen, msg, 320, screen.h - 24 + p * 8); // } // } if (player != null && menuStack.size() == 0) { Font.draw(screen, player.health + " / 10", 340, screen.h - 19); Font.draw(screen, "" + player.score, 340, screen.h - 33); } g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.translate((getWidth() - GAME_WIDTH * SCALE) / 2, (getHeight() - GAME_HEIGHT * SCALE) / 2); g.clipRect(0, 0, GAME_WIDTH * SCALE, GAME_HEIGHT * SCALE); if (!menuStack.isEmpty() || level != null) { // render mouse renderMouse(screen, mouseButtons); g.drawImage(screen.image, 0, 0, GAME_WIDTH * SCALE, GAME_HEIGHT * SCALE, null); } // String msg = "FPS: " + fps; // g.setColor(Color.LIGHT_GRAY); // g.drawString(msg, 11, 11); // g.setColor(Color.WHITE); // g.drawString(msg, 10, 10); }
protected static void fillBG(Graphics g, int x, int y, Color c) { g.setColor(c); for (int i = 0; i < 2; i++) g.fillRect(FD[i][0] + x, FD[i][1] + y, FD[i][2], FD[i][3]); }
/** * Paints the image. * * @param g the rendering surface to use * @param a the allocated region to render into * @see View#paint */ public void paint(Graphics g, Shape a) { Color oldColor = g.getColor(); fBounds = a.getBounds(); int border = getBorder(); int x = fBounds.x + border + getSpace(X_AXIS); int y = fBounds.y + border + getSpace(Y_AXIS); int width = fWidth; int height = fHeight; int sel = getSelectionState(); // Make sure my Component is in the right place: /* if( fComponent == null ) { fComponent = new Component() { }; fComponent.addMouseListener(this); fComponent.addMouseMotionListener(this); fComponent.setCursor(Cursor.getDefaultCursor()); // use arrow cursor fContainer.add(fComponent); } fComponent.setBounds(x,y,width,height); */ // If no pixels yet, draw gray outline and icon: if (!hasPixels(this)) { g.setColor(Color.lightGray); g.drawRect(x, y, width - 1, height - 1); g.setColor(oldColor); loadIcons(); Icon icon = fImage == null ? sMissingImageIcon : sPendingImageIcon; if (icon != null) icon.paintIcon(getContainer(), g, x, y); } // Draw image: if (fImage != null) { g.drawImage(fImage, x, y, width, height, this); // Use the following instead of g.drawImage when // BufferedImageGraphics2D.setXORMode is fixed (4158822). // Use Xor mode when selected/highlighted. // ! Could darken image instead, but it would be more expensive. /* if( sel > 0 ) g.setXORMode(Color.white); g.drawImage(fImage,x, y, width,height,this); if( sel > 0 ) g.setPaintMode(); */ } // If selected exactly, we need a black border & grow-box: Color bc = getBorderColor(); if (sel == 2) { // Make sure there's room for a border: int delta = 2 - border; if (delta > 0) { x += delta; y += delta; width -= delta << 1; height -= delta << 1; border = 2; } bc = null; g.setColor(Color.black); // Draw grow box: g.fillRect(x + width - 5, y + height - 5, 5, 5); } // Draw border: if (border > 0) { if (bc != null) g.setColor(bc); // Draw a thick rectangle: for (int i = 1; i <= border; i++) g.drawRect(x - i, y - i, width - 1 + i + i, height - 1 + i + i); g.setColor(oldColor); } }