예제 #1
0
파일: Grid.java 프로젝트: jankotek/asterope
  /** Affichage du logo */
  protected void drawLogo(Graphics g) {

    int x = 5;
    int y = 2;

    g.setColor(getBackground());
    g.fillRect(0, 0, W, H);

    // Remplissage
    fillBG(g, x, y, Color.white);

    // Dessin
    drawGrid(
        g,
        x,
        y,
        !isAvailable()
            ? Aladin.MYGRAY
            : isActive() ? Aladin.GREEN : isMouseIn() ? Color.blue : Color.black);

    // Label
    g.setColor(isAvailable() ? Color.black : Aladin.MYGRAY);
    g.setFont(Aladin.SPLAIN);
    g.drawString(LABEL, W / 2 - g.getFontMetrics().stringWidth(LABEL) / 2, H - 2);
  }
예제 #2
0
  public void keyPressed(KeyEvent e) {
    if (e.getKeyCode() == KeyEvent.VK_ESCAPE && gamerunner.running) {

      Graphics gr = this.getGraphics();
      gr.setFont(new Font("TimesRoman", Font.PLAIN, 40));
      gr.drawString("PAUSE", (int) this.getWidth() / 2, this.getHeight() / 2);
      if (!online) {
        gamerunner.running = false;
      }
      if (soundan) {} // end of if
      Menu menu = new Menu(this);
      // volume.setValue(vol);
    } else if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
      gamerunner.running = true;
      if (soundan) {} // end of if
    } // end of if-else
    else if (e.getKeyCode() == KeyEvent.VK_R && !online) {
      restartGame();
    } else if (e.getKeyCode() == KeyEvent.VK_F11) {
      dispose();
      setUndecorated(true);
      String[] arguments = {"fullscreen"};
      new JavaGame(arguments);
    } else if (e.getKeyCode() == KeyEvent.VK_ENTER && online) {
      String message =
          JOptionPane.showInputDialog(null, "Chat", "Nachricht", JOptionPane.PLAIN_MESSAGE);
      try {
        if (!message.isEmpty()) {
          client.sendNewChatMessage(player[client.id].name, message);
        }
      } catch (IOException e1) {
        e1.printStackTrace();
      }
    }
  }
예제 #3
0
 public void paint(Graphics g) {
   g.setColor(this.getBackground());
   g.fillRect(0, 0, this.width, this.height);
   g.setColor(this.getForeground());
   g.drawImage(this.imLogo, 10, 40, this);
   g.setFont(this.fontTitle);
   g.drawString(this.appName, 70, 65);
   g.setFont(this.fontText);
   int startY = 130;
   int l = 6;
   for (int i = 0; i < textLines.length; ++i) {
     g.drawString(this.textLines[i], 10, startY);
     startY += 20;
   }
   if (str != null) g.drawString(str, 10, startY);
   g.drawImage(this.imHelp, 50, startY + 30, this);
 }
예제 #4
0
파일: set.java 프로젝트: wcyuan/Set
  public void Message(String s1, String s2, int i) {
    Graphics g = getGraphics();

    if (s1 == null || s2 == null) {
      g.setColor(bgcolor);
      g.drawRect(400, 50 * i - 10, 200, 20);
      g.fillRect(400, 50 * i - 10, 200, 20);
      return;
    }
    /*
      g.setColor(Color.blue);
      g.drawRect(400,50 * i - 10,200,20);
      g.fillRect(400,50 * i - 10,200,20);
    */
    g.setColor(txtcolor);
    g.drawString(s1, 400, 50 * i);
    g.drawString(s2, 400, 50 * i + 10);
  }
예제 #5
0
 public void paint(Graphics g) {
   Dimension d = getSize();
   int j = line_ascent + btnMarginHeight;
   for (int k = 0; k < num_lines; k++) {
     int i = (d.width - line_widths[k]) / 2;
     g.drawString(lines[k], i, j);
     j += line_height;
   }
   if (btnPlacement == 1 || btnPlacement == 2) setSize(d.width, max_height);
 }
예제 #6
0
 public void paint(Graphics g) {
   if (comp != null) {
     width = comp.getWidth() / 6;
     height = comp.getHeight() * 2 / 3;
   }
   g.setColor(bgColor);
   g.fillRect(x, y, width, height);
   g.setColor(fgColor);
   g.setFont(font);
   g.drawString(strTray, x / 2 + width / 2, y + height + 10);
   super.paint(g);
 }
예제 #7
0
 private final void showpercent(String s, int i, int j) {
   Graphics g = getGraphics();
   Font font = new Font("Helvetica", 1, 13);
   FontMetrics fontmetrics = getFontMetrics(font);
   Font font1 = new Font("Helvetica", 0, 13);
   FontMetrics fontmetrics1 = getFontMetrics(font1);
   if (all || !img && mt.checkAll(true)) {
     all = false;
     if (img || mt.checkAll(true)) {
       g.drawImage(loading, 0, 0, this);
       img = true;
     } else {
       g.setColor(Color.black);
       g.fillRect(0, 0, 512, 344);
     }
     g.setColor(Color.white);
     g.setFont(font);
     String s1 = "RuneScape has been updated!";
     g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 125);
     s1 = "Please wait - Fetching new files...";
     g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 140);
     g.setFont(font1);
     s1 = "This may take a few minutes, but only";
     g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 165);
     s1 = "needs to be done when the game is updated.";
     g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 180);
   }
   Color color = new Color(140, 17, 17);
   g.setColor(color);
   g.drawRect(104, 190, 304, 34);
   g.fillRect(106, 192, j * 3, 30);
   g.setColor(Color.black);
   g.fillRect(106 + j * 3, 192, 300 - j * 3, 30);
   String s2 = "Loading " + s + " - " + i + "%";
   g.setFont(font);
   g.setColor(Color.white);
   g.drawString(s2, 256 - fontmetrics.stringWidth(s2) / 2, 212);
 }
예제 #8
0
파일: set.java 프로젝트: wcyuan/Set
  public void paint(Graphics g) {
    Message("Copyright Feb, 2000 Weicon Conan Yuan.", "All Rights Reserved", 7);
    for (int i = 0; i < NUM_LOCATIONS; i++) {
      locs[i].draw(g, this);
      g.setColor(txtcolor);
      if (locs[i].ToDraw()) {
        g.drawString("" + i, locs[i].GetX(), locs[i].GetY() + 10);
      }
    }

    g.setColor(Color.red);
    g.drawRect(400, 200, 30, 30);
    g.fillRect(400, 200, 30, 30);
    Message("Cheat", 4);
  }
예제 #9
0
파일: set.java 프로젝트: wcyuan/Set
    public void centerText(String s1, String s2, Graphics g, Color c, int x, int y, int w, int h) {
      // locs[0].centerText(s1, s2, this.getGraphics(),
      // Color.white, 400,0,200,50);
      // g.setXORMode(unselected_color);
      // centerText("pic" + im, null, g, Color.black, x, y, w, h);

      Font f = g.getFont();
      FontMetrics fm = Toolkit.getDefaultToolkit().getFontMetrics(f);
      int ascent = fm.getAscent();
      int height = fm.getHeight();
      int width1 = 0, width2 = 0, x0 = 0, x1 = 0, y0 = 0, y1 = 0;
      width1 = fm.stringWidth(s1);
      if (s2 != null) width2 = fm.stringWidth(s2);
      x0 = x + (w - width1) / 2;
      x0 = x + (w - width2) / 2;
      if (s2 == null) y0 = y + (h - height) / 2 + ascent;
      else {
        y0 = y + (h - (int) (height * 2.2)) / 2 + ascent;
        y1 = y0 + (int) (height * 1.2);
      }
      g.setColor(c);
      g.drawString(s1, x0, y0);
      if (s2 != null) g.drawString(s2, x1, y1);
    }
예제 #10
0
  // ------------------------------------------------------------------
  // initialize the canvas contents or judge the user's mouse events and respond
  public void paint(Graphics g) {

    // if forceNumber < 0 and !mUp: do nothing until mUp

    // if forceNumber < 0 and mUp (click): start the forces
    if (forceNumber < 0 && mUp) {
      fInit = true;
      mDown = false;
      // next line added 4/17/08 (correction for case of zero force true answer)
      mUp = false;
      forceNumber = 0;
      forceName = forceNames[forceNumber];
      userPosX = tailPosX;
      userPosY = tailPosY;
      numTries = 0;
      messageCanvas.notifyMouseClick(blinkerStrings[forceNumber]);
      // create the force equation and vector objects
      canvasEquation = new CanvasEquation(g);
      canvasVector = new CanvasVector(g);
    }

    // if mouseDown and all forces finished: do end game
    if (mDown && (forceNumber == maxForceNumber + 1)) {
      endGame("OK", cgiScript, problemNo, mouseUpsString);
    }

    // if mouseDown or mouseDrag and really a force:
    //     erase user's old vector & eqn, update position
    if ((mDown || mDrag) && (forceNumber >= 0) && (forceNumber <= maxForceNumber)) {
      messageCanvas.notifyMouseDown(blinkerStrings[forceNumber]);
      eraseUserStuff(g, forceX[0], forceY[0], 0);
      if (numEquations == 2) {
        eraseUserStuff(g, forceX[1], forceY[1], 1);
      }
      userPosX = newUserPosX;
      userPosY = newUserPosY;
    }

    // if browserPaint or forceInit or mouseDown or mouseDrag and really a force:
    //     plot fixed & user's new stuff
    if ((ifBrowserPaint || fInit || mDown || mDrag)
        && (forceNumber >= 0)
        && (forceNumber <= maxForceNumber)) {

      // redraw the userCanvas bounding box and the apparatus
      g.setColor(Color.black);
      g.drawRect(0, 0, userFrameX, userFrameY);
      problemSelector.drawUserApparatus(g);

      // draw the user's previously-done correct vectors
      if (forceNumber > 0) {
        drawDoneVectors(forceNumber - 1, g);
      }

      // draw the user's new vector and equation
      canvasVector.plotVector(tailPosX, tailPosY, userPosX, userPosY, g);
      forceX[0] = p2fX(userPosX, userPosY);
      forceY[0] = p2fY(userPosX, userPosY);
      canvasEquation.plotEquation(g, forceName, units, forceX[0], forceY[0], 0);
      if (numEquations == 2) {
        forceX[1] = (int) Math.round(cost * forceX[0] - sint * forceY[0]);
        forceY[1] = (int) Math.round(sint * forceX[0] + cost * forceY[0]);
        canvasEquation.plotEquation(g, forceName, units, forceX[1], forceY[1], 1);
      }

      // get ready up for new input
      fInit = mDown = mDrag = false;
      if (ifBrowserPaint) {
        ifBrowserPaint = false;
      }
    }

    // if mouseUp, evaluate the user's answer
    if (mUp && (forceNumber >= 0) && (forceNumber < numForces)) {

      // keep track of the mouse ups
      String leftStr = "";
      String rightStr = "";
      String midStr = mouseUpsString.substring(forceNumber, forceNumber + 1);
      if (forceNumber > 0) {
        leftStr = mouseUpsString.substring(0, forceNumber);
      }
      if (forceNumber < numForces - 1) {
        rightStr = mouseUpsString.substring(forceNumber + 1, numForces);
      }
      int numTries = Integer.parseInt(midStr);
      numTries++;
      if (numTries <= 9) {
        midStr = Integer.toString(numTries);
      } else {
        midStr = "9";
      }
      mouseUpsString = leftStr + midStr + rightStr;

      // if correct, cycle to the next force or to the trailer message
      int matchIndex = matchForceComps[forceNumber] - 1;

      int depX = Math.abs(forceX[matchIndex] - truAnsX[forceNumber][matchIndex]);
      int depY = Math.abs(forceY[matchIndex] - truAnsY[forceNumber][matchIndex]);
      if ((depX <= forceTolerance) && (depY <= forceTolerance)) {

        // erase the user's stuff
        for (int n = 0; n <= numEquations - 1; n++) {
          eraseUserStuff(g, forceX[n], forceY[n], n);
        }

        // draw the apparatus
        problemSelector.drawUserApparatus(g);

        // draw the set of correctly done vectors
        drawDoneVectors(forceNumber, g);

        // notify the resultsCanvas of the user's correctly drawn force
        boolean ifResultsDone = false;
        if (forceNumber == maxForceNumber) {
          ifResultsDone = true;
        }
        resultsCanvas.notifyMouseUpOk(
            ifResultsDone,
            forceNumber,
            forceNames,
            units,
            truAnsX,
            truAnsY,
            resultsSpacingStrings,
            numEquations,
            numForces);

        // cycle the force or do the end game
        if (forceNumber < maxForceNumber) {
          forceNumber++;
          numTries = 0;
          forceName = forceNames[forceNumber];
          userPosX = tailPosX;
          userPosY = tailPosY;
          forceX[0] = forceY[0] = forceX[1] = forceY[1] = 0;
          // draw the equation and message for the *next* force
          for (int n = 0; n <= numEquations - 1; n++) {
            canvasEquation.plotEquation(g, forceName, units, forceX[n], forceY[n], n);
          }
          // notify the messageCanvas that there is a new force
          messageCanvas.notifyMouseUpOk(blinkerStrings[forceNumber]);
        } else {
          g.setColor(userTrailerColor);
          g.drawString(userTrailer, userTrailerPosX, userTrailerPosY);
          // notify the messageCanvas that we are all done
          messageCanvas.notifyMouseUpOk("done");
          forceNumber++;
        }
      }
      // if not correct and mode > 1, check # of tries
      else {
        if (problemMode > 1 && numTries >= maxTriesEachForce) {
          endGame("notOK", cgiScript, problemNo, mouseUpsString);
        }
      }
      fInit = mUp = mDown = false;
    }
  }