public void draw(Graphics g, ImageObserver ob) { if (!todraw) { g.setColor(bgcolor); g.drawRect(x, y, w + 2 * border, h + 2 * border); g.fillRect(x, y, w + 2 * border, h + 2 * border); return; } if (selected) g.setColor(selected_color); else g.setColor(unselected_color); g.drawRect(x, y, w + 2 * border, h + 2 * border); g.fillRect(x, y, w + 2 * border, h + 2 * border); g.drawImage(image[im], x + border, y + border, ob); // g.setColor(Color.black); // g.drawString("" + im,x+5,y+5); }
public void paint(Graphics g) { Message("Copyright Feb, 2000 Weicon Conan Yuan.", "All Rights Reserved", 7); for (int i = 0; i < NUM_LOCATIONS; i++) { locs[i].draw(g, this); g.setColor(txtcolor); if (locs[i].ToDraw()) { g.drawString("" + i, locs[i].GetX(), locs[i].GetY() + 10); } } g.setColor(Color.red); g.drawRect(400, 200, 30, 30); g.fillRect(400, 200, 30, 30); Message("Cheat", 4); }
public void Message(String s, int i) { Graphics g = getGraphics(); if (s == null) { g.setColor(bgcolor); g.drawRect(400, 50 * i - 10, 200, 10); g.fillRect(400, 50 * i - 10, 200, 10); return; } /* g.setColor(Color.blue); g.drawRect(400,50 * i - 10,200,10); g.fillRect(400,50 * i - 10,200,10); */ g.setColor(txtcolor); g.drawString(s, 400, 50 * i); }
private final void showpercent(String s, int i, int j) { Graphics g = getGraphics(); Font font = new Font("Helvetica", 1, 13); FontMetrics fontmetrics = getFontMetrics(font); Font font1 = new Font("Helvetica", 0, 13); FontMetrics fontmetrics1 = getFontMetrics(font1); if (all || !img && mt.checkAll(true)) { all = false; if (img || mt.checkAll(true)) { g.drawImage(loading, 0, 0, this); img = true; } else { g.setColor(Color.black); g.fillRect(0, 0, 512, 344); } g.setColor(Color.white); g.setFont(font); String s1 = "RuneScape has been updated!"; g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 125); s1 = "Please wait - Fetching new files..."; g.drawString(s1, 256 - fontmetrics.stringWidth(s1) / 2, 140); g.setFont(font1); s1 = "This may take a few minutes, but only"; g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 165); s1 = "needs to be done when the game is updated."; g.drawString(s1, 256 - fontmetrics1.stringWidth(s1) / 2, 180); } Color color = new Color(140, 17, 17); g.setColor(color); g.drawRect(104, 190, 304, 34); g.fillRect(106, 192, j * 3, 30); g.setColor(Color.black); g.fillRect(106 + j * 3, 192, 300 - j * 3, 30); String s2 = "Loading " + s + " - " + i + "%"; g.setFont(font); g.setColor(Color.white); g.drawString(s2, 256 - fontmetrics.stringWidth(s2) / 2, 212); }
// ------------------------------------------------------------------ // initialize the canvas contents or judge the user's mouse events and respond public void paint(Graphics g) { // if forceNumber < 0 and !mUp: do nothing until mUp // if forceNumber < 0 and mUp (click): start the forces if (forceNumber < 0 && mUp) { fInit = true; mDown = false; // next line added 4/17/08 (correction for case of zero force true answer) mUp = false; forceNumber = 0; forceName = forceNames[forceNumber]; userPosX = tailPosX; userPosY = tailPosY; numTries = 0; messageCanvas.notifyMouseClick(blinkerStrings[forceNumber]); // create the force equation and vector objects canvasEquation = new CanvasEquation(g); canvasVector = new CanvasVector(g); } // if mouseDown and all forces finished: do end game if (mDown && (forceNumber == maxForceNumber + 1)) { endGame("OK", cgiScript, problemNo, mouseUpsString); } // if mouseDown or mouseDrag and really a force: // erase user's old vector & eqn, update position if ((mDown || mDrag) && (forceNumber >= 0) && (forceNumber <= maxForceNumber)) { messageCanvas.notifyMouseDown(blinkerStrings[forceNumber]); eraseUserStuff(g, forceX[0], forceY[0], 0); if (numEquations == 2) { eraseUserStuff(g, forceX[1], forceY[1], 1); } userPosX = newUserPosX; userPosY = newUserPosY; } // if browserPaint or forceInit or mouseDown or mouseDrag and really a force: // plot fixed & user's new stuff if ((ifBrowserPaint || fInit || mDown || mDrag) && (forceNumber >= 0) && (forceNumber <= maxForceNumber)) { // redraw the userCanvas bounding box and the apparatus g.setColor(Color.black); g.drawRect(0, 0, userFrameX, userFrameY); problemSelector.drawUserApparatus(g); // draw the user's previously-done correct vectors if (forceNumber > 0) { drawDoneVectors(forceNumber - 1, g); } // draw the user's new vector and equation canvasVector.plotVector(tailPosX, tailPosY, userPosX, userPosY, g); forceX[0] = p2fX(userPosX, userPosY); forceY[0] = p2fY(userPosX, userPosY); canvasEquation.plotEquation(g, forceName, units, forceX[0], forceY[0], 0); if (numEquations == 2) { forceX[1] = (int) Math.round(cost * forceX[0] - sint * forceY[0]); forceY[1] = (int) Math.round(sint * forceX[0] + cost * forceY[0]); canvasEquation.plotEquation(g, forceName, units, forceX[1], forceY[1], 1); } // get ready up for new input fInit = mDown = mDrag = false; if (ifBrowserPaint) { ifBrowserPaint = false; } } // if mouseUp, evaluate the user's answer if (mUp && (forceNumber >= 0) && (forceNumber < numForces)) { // keep track of the mouse ups String leftStr = ""; String rightStr = ""; String midStr = mouseUpsString.substring(forceNumber, forceNumber + 1); if (forceNumber > 0) { leftStr = mouseUpsString.substring(0, forceNumber); } if (forceNumber < numForces - 1) { rightStr = mouseUpsString.substring(forceNumber + 1, numForces); } int numTries = Integer.parseInt(midStr); numTries++; if (numTries <= 9) { midStr = Integer.toString(numTries); } else { midStr = "9"; } mouseUpsString = leftStr + midStr + rightStr; // if correct, cycle to the next force or to the trailer message int matchIndex = matchForceComps[forceNumber] - 1; int depX = Math.abs(forceX[matchIndex] - truAnsX[forceNumber][matchIndex]); int depY = Math.abs(forceY[matchIndex] - truAnsY[forceNumber][matchIndex]); if ((depX <= forceTolerance) && (depY <= forceTolerance)) { // erase the user's stuff for (int n = 0; n <= numEquations - 1; n++) { eraseUserStuff(g, forceX[n], forceY[n], n); } // draw the apparatus problemSelector.drawUserApparatus(g); // draw the set of correctly done vectors drawDoneVectors(forceNumber, g); // notify the resultsCanvas of the user's correctly drawn force boolean ifResultsDone = false; if (forceNumber == maxForceNumber) { ifResultsDone = true; } resultsCanvas.notifyMouseUpOk( ifResultsDone, forceNumber, forceNames, units, truAnsX, truAnsY, resultsSpacingStrings, numEquations, numForces); // cycle the force or do the end game if (forceNumber < maxForceNumber) { forceNumber++; numTries = 0; forceName = forceNames[forceNumber]; userPosX = tailPosX; userPosY = tailPosY; forceX[0] = forceY[0] = forceX[1] = forceY[1] = 0; // draw the equation and message for the *next* force for (int n = 0; n <= numEquations - 1; n++) { canvasEquation.plotEquation(g, forceName, units, forceX[n], forceY[n], n); } // notify the messageCanvas that there is a new force messageCanvas.notifyMouseUpOk(blinkerStrings[forceNumber]); } else { g.setColor(userTrailerColor); g.drawString(userTrailer, userTrailerPosX, userTrailerPosY); // notify the messageCanvas that we are all done messageCanvas.notifyMouseUpOk("done"); forceNumber++; } } // if not correct and mode > 1, check # of tries else { if (problemMode > 1 && numTries >= maxTriesEachForce) { endGame("notOK", cgiScript, problemNo, mouseUpsString); } } fInit = mUp = mDown = false; } }
/** * Paints the image. * * @param g the rendering surface to use * @param a the allocated region to render into * @see View#paint */ public void paint(Graphics g, Shape a) { Color oldColor = g.getColor(); fBounds = a.getBounds(); int border = getBorder(); int x = fBounds.x + border + getSpace(X_AXIS); int y = fBounds.y + border + getSpace(Y_AXIS); int width = fWidth; int height = fHeight; int sel = getSelectionState(); // Make sure my Component is in the right place: /* if( fComponent == null ) { fComponent = new Component() { }; fComponent.addMouseListener(this); fComponent.addMouseMotionListener(this); fComponent.setCursor(Cursor.getDefaultCursor()); // use arrow cursor fContainer.add(fComponent); } fComponent.setBounds(x,y,width,height); */ // If no pixels yet, draw gray outline and icon: if (!hasPixels(this)) { g.setColor(Color.lightGray); g.drawRect(x, y, width - 1, height - 1); g.setColor(oldColor); loadIcons(); Icon icon = fImage == null ? sMissingImageIcon : sPendingImageIcon; if (icon != null) icon.paintIcon(getContainer(), g, x, y); } // Draw image: if (fImage != null) { g.drawImage(fImage, x, y, width, height, this); // Use the following instead of g.drawImage when // BufferedImageGraphics2D.setXORMode is fixed (4158822). // Use Xor mode when selected/highlighted. // ! Could darken image instead, but it would be more expensive. /* if( sel > 0 ) g.setXORMode(Color.white); g.drawImage(fImage,x, y, width,height,this); if( sel > 0 ) g.setPaintMode(); */ } // If selected exactly, we need a black border & grow-box: Color bc = getBorderColor(); if (sel == 2) { // Make sure there's room for a border: int delta = 2 - border; if (delta > 0) { x += delta; y += delta; width -= delta << 1; height -= delta << 1; border = 2; } bc = null; g.setColor(Color.black); // Draw grow box: g.fillRect(x + width - 5, y + height - 5, 5, 5); } // Draw border: if (border > 0) { if (bc != null) g.setColor(bc); // Draw a thick rectangle: for (int i = 1; i <= border; i++) g.drawRect(x - i, y - i, width - 1 + i + i, height - 1 + i + i); g.setColor(oldColor); } }