@Override public void draw() { Gdx.gl.glClearColor(0, 0.2f, 1, 1); camera.position.interpolate( new Vector3(camera.position.x, camY, 0), 0.1f, Interpolation.pow2Out); camera.update(); batch.setProjectionMatrix(camera.combined); if (!pause) world.step(1 / 60f, 8, 3); world.getBodies(bodies); batch.begin(); for (i = 0; i < 5; i++) { if (backgrounds[i] .getBoundingRectangle() .overlaps( new Rectangle( camera.position.x - camera.viewportWidth / 2, camera.position.y - camera.viewportHeight / 2, camera.viewportWidth, camera.viewportHeight))) { backgrounds[i].draw(batch); } } traySprite.draw(batch); mpHandler.update( Gdx.graphics.getDeltaTime(), true, batch, tap, new Vector2(unprojected.x, unprojected.y)); for (i = 0; i < bodies.size; i++) { scbd = bodies.get(i); if (scbd != tmpbd) { bodyY.add(scbd.getPosition().y); } if (scbd.getWorldCenter().y < -2 || scbd.getWorldCenter().x < -1.3f || scbd.getWorldCenter().x > 6.5f) { mpHandler.removeFromBody(scbd); world.destroyBody(scbd); if (!gameOver) { if (score > MainClass.highScore) { newHighScoreSound.play(MainClass.sound); } else { gameOverSound.play(MainClass.sound); } gameOver = true; scoreLabel.addAction(new AlphaAction()); muffinSource.remove(); pauseButton.remove(); gameOverDialog.show(this, score); } } if (scbd.getType() == BodyDef.BodyType.DynamicBody) { AdjustToBody(muffinSprite, muffinOrigin, scbd, 1.228f, 1); muffinSprite.draw(batch); if (scbd.isAwake()) { if (Math.abs(scbd.getLinearVelocity().len2()) > 10) { AdjustToBody(scaredmuffinface, muffinOrigin, scbd, 1.228f, 1); scaredmuffinface.draw(batch); } else { AdjustToBody(awakemuffinface, muffinOrigin, scbd, 1.228f, 1); awakemuffinface.draw(batch); } } else { AdjustToBody(normalmuffinface, muffinOrigin, scbd, 1.228f, 1); normalmuffinface.draw(batch); } } } batch.end(); camY = 0; if (bodyY.size > 5) { bodyY.sort(); for (i = bodyY.size - 3; i < bodyY.size; i++) { camY += bodyY.get(i); } camY /= 3; camY += 2; } if (camY < 4) camY = 4; if (drag) { tmpbd.setLinearVelocity( (unprojected.x - 0.5f - tmpbd.getPosition().x) * 20, (unprojected.y - 0.5f - tmpbd.getPosition().y) * 20); } super.draw(); bodies.clear(); bodyY.clear(); }