@Override public boolean touchUp(int x, int y, int pointer, int button) { // if a mouse joint exists we simply destroy it if (mouseJoint != null) { world.destroyJoint(mouseJoint); mouseJoint = null; } return false; }
public void render(OrthographicCamera camera) { // update the world with a fixed time step world.step(Gdx.app.getGraphics().getDeltaTime() * 10, 8, 3); if (mouseJoint != null) mouseJoint.setTarget(bob.getBody().getWorldCenter()); // Destroy mouseJoint? (drop item) if (destroyMousejoint == true) { if (!world.isLocked()) { world.destroyJoint(mouseJoint); mouseJoint = null; destroyMousejoint = false; } } // Delete any bodies up for deletion if (!bodiesToDelete.isEmpty()) { // Make sure it is safe to delete!! if (!world.isLocked()) { for (Body body : bodiesToDelete) { world.destroyBody(body); body.setUserData(null); body = null; } bodiesToDelete.clear(); // Don't forget to clear the null bodies! } } // Create any bodies up for creation if (!bodiesToCreate.isEmpty()) { // Make sure it is safe to create!! if (!world.isLocked()) { for (BodyDef body : bodiesToCreate) { world.createBody(body); } bodiesToCreate.clear(); // Don't forget to clear! } } // Create any joints up for creation if (!jointsToCreate.isEmpty()) { // Make sure it is safe to create!! if (!world.isLocked()) { for (JointDef body : jointsToCreate) { mouseJoint = (MouseJoint) world.createJoint(body); } jointsToCreate.clear(); // Don't forget to clear! } } // render the world using the debug renderer renderer.render(world, camera.combined); }
@Override public void dispose() { body.setActive(false); body.setAwake(false); Iterator<Joint> joints = world.getJoints(); while (joints.hasNext()) { Joint joint = joints.next(); if (joint.getBodyA() == body || joint.getBodyB() == body) { world.destroyJoint(joint); } } world.destroyBody(body); body = null; }