Exemple #1
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  /** Processes all that has to be repeated in the game loop. */
  protected void process() {
    // get user inputs
    Keyboard.captureState();
    Mouse.captureState();

    // update game state
    update(gameTime);

    // render graphics
    Screen.getInstance().render();
  }
Exemple #2
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 /** Loads all content that has to be available before the game loop. */
 protected void load() {
   Screen.getInstance().register(this);
 }
Exemple #3
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 public MainPanel() {
   add(Screen.getInstance());
 }