public void render(Screen screen) {

    screen.clear(0);
    //        screen.blit(Art.titles[1], 0, 10);
    screen.blit(Art.titleScreen, 0, 0);

    super.render(screen);

    screen.blit(Art.lordLard[0][6], (gameWidth - 128) / 2 - 40, 180 + selectedItem * 40);
  }
 @Override
 public void render(Screen screen) {
   screen.blit(Art.buckShot, pos.x - 8, pos.y - 8);
 }