public void render(Screen screen) { screen.clear(0); // screen.blit(Art.titles[1], 0, 10); screen.blit(Art.titleScreen, 0, 0); super.render(screen); screen.blit(Art.lordLard[0][6], (gameWidth - 128) / 2 - 40, 180 + selectedItem * 40); }
@Override public void render(Screen screen) { screen.blit(Art.buckShot, pos.x - 8, pos.y - 8); }