public void go() throws GameActionException { if (rc.senseParts(rc.getLocation()) > 5) { signalSendb.foundSomeParts(70); } moveb.visit(rc.getLocation()); if (attackb.canChertAttack()) attackb.chertAttack(); else { moveb.move(moveb.randomDirectionHasNotVisited()); } reset(); }
/** * Archons automatically collect parts on their current location. This method checks for nearby * parts within a radius squared distance of 9 and moves towards the nearest parts. * * @param rc must be archon * @return whether parts were collected * @throws GameActionException */ private static void collectParts(RobotController rc) throws GameActionException { int lowestDistanceIndex = 0; MapLocation myLocation = rc.getLocation(); MapLocation[] parts = rc.sensePartLocations(PART_COLLECTION_RADIUS_SQUARED); for (int i = 0; i < parts.length; i++) { if (myLocation.distanceSquaredTo(parts[i]) < myLocation.distanceSquaredTo(parts[lowestDistanceIndex]) && rc.senseRubble(parts[lowestDistanceIndex]) < 200) { lowestDistanceIndex = i; } if (myLocation.distanceSquaredTo(parts[i]) == myLocation.distanceSquaredTo(parts[lowestDistanceIndex])) { lowestDistanceIndex = rc.senseParts(parts[i]) > rc.senseParts(parts[lowestDistanceIndex]) ? i : lowestDistanceIndex; } } if (rc.isCoreReady() && parts.length > 0 && rc.senseRubble(parts[lowestDistanceIndex]) < 200) { moveTowards(rc, myLocation.directionTo(parts[lowestDistanceIndex])); } }
static void senseParts(RobotController rc) throws GameActionException { int roundNum = rc.getRoundNum(); for (MapLocation loc : rc.sensePartLocations(sightRadius)) { if (mapParts[loc.x % MAP_MOD][loc.y % MAP_MOD] == 0) { double parts = rc.senseParts(loc); if (parts >= PART_KEEP_THRESH) partLocations[partLocationsSize++] = loc; mapParts[loc.x % MAP_MOD][loc.y % MAP_MOD] = parts; } partsTimes[loc.x % MAP_MOD][loc.y % MAP_MOD] = roundNum; } // if(robotType == RobotType.ARCHON && rand.nextInt(1) == 0) { // // cull list // ListIterator<MapLocation> it = partLocations.listIterator(); // while(it.hasNext()) { // MapLocation loc = it.next(); // if(rc.canSense(loc) && rc.senseParts(loc) == 0) it.remove(); // } // } }
public static void run() throws GameActionException { rc = RobotPlayer.rc; rand = new Random(rc.getID()); // build scouts right away buildRobot(RobotType.SCOUT); while (true) { /* * INPUT */ if (rc.getLocation().equals(goal)) { goal = null; // you made it to the goal past10Locations = new ArrayList<MapLocation>(); // delete the slug trail after you reach your goal } // sense locations around you nearbyMapLocations = MapLocation.getAllMapLocationsWithinRadiusSq( rc.getLocation(), rc.getType().sensorRadiusSquared); // parts locations nearbyPartsLocations = rc.sensePartLocations(RobotType.ARCHON.sensorRadiusSquared); // find the nearest mapLocation with the most parts double maxParts = 0; MapLocation nearbyLocationWithMostParts = null; for (MapLocation loc : nearbyPartsLocations) { // add to locationsWithParts arraylist if (locationsWithParts.contains(loc) == false) { locationsWithParts.add(loc); } // find the location with the most parts double partsAtLoc = rc.senseParts(loc); if (partsAtLoc > maxParts) { maxParts = partsAtLoc; nearbyLocationWithMostParts = loc; } } // read signals Signal[] signals = rc.emptySignalQueue(); for (Signal signal : signals) { // check if the signal has parts at the location int[] message = signal.getMessage(); if (message != null && message[0] == Utility.PARTS_CODE) { // add that location to the locationsWithParts arraylist locationsWithParts.add(signal.getLocation()); } } // sense robots MapLocation myLoc = rc.getLocation(); robots = rc.senseNearbyRobots(); foes = new ArrayList<RobotInfo>(); foesWithinAttackRange = new ArrayList<RobotInfo>(); for (RobotInfo robot : robots) { if (robot.team == Team.ZOMBIE || robot.team == rc.getTeam().opponent()) // if the robot is a foe { foes.add(robot); if (myLoc.distanceSquaredTo(robot.location) < robot.type.attackRadiusSquared) { foesWithinAttackRange.add(robot); } } } int nearbyFoes = foes.size(); int nearbyFoesInAttackRange = foesWithinAttackRange.size(); /*//check stats double health = rc.getHealth(); int infectedTurns = rc.getInfectedTurns(); int robotsAlive = rc.getRobotCount(); */ /* * OUPUT */ // what to do if (nearbyFoes == 0) // if there are no foes in sight { if (rc.getTeamParts() >= RobotType.TURRET.partCost) // build if you can { buildRobots(); } else { if (maxParts > 0 && goal == null) // if there are parts nearby { // make that the goal goal = nearbyLocationWithMostParts; } else if (goal == null) // if there aren't and there is no goal { // build something or find new parts // 80% build, 20% new parts if (locationsWithParts.size() > 0 && rand.nextFloat() > .8) { goal = locationsWithParts.get(0); locationsWithParts.remove(0); goalIsASafeLocation = false; } // calculate the next goal - maybe a new parts location you got via signal } else if (goal != null) // if there is a goal, move there { moveToLocation(goal); } } } else // there are foes nearby { // message for help! if (Math.random() < probSignal) { rc.broadcastSignal(archonInTroubleSignalRadiusSquared); } if (nearbyFoesInAttackRange > 0) { goal = findSaferLocation(); rc.setIndicatorString(0, "" + goal.x + " " + goal.y); goalIsASafeLocation = true; moveToLocation(goal); } } Clock.yield(); } }