public static void glTextureSubImage1D(
     int texture,
     int level,
     int xoffset,
     int width,
     int format,
     int type,
     long pixels_buffer_offset) {
   GL45.glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels_buffer_offset);
 }
 public static void glTextureSubImage1D(
     int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) {
   GL45.glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
 }