public static void glTextureSubImage2D(
     int texture,
     int level,
     int xoffset,
     int yoffset,
     int width,
     int height,
     int format,
     int type,
     ShortBuffer pixels) {
   GL45.glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
 }