public static void glTextureSubImage3D(
     int texture,
     int level,
     int xoffset,
     int yoffset,
     int zoffset,
     int width,
     int height,
     int depth,
     int format,
     int type,
     long pixels_buffer_offset) {
   GL45.glTextureSubImage3D(
       texture,
       level,
       xoffset,
       yoffset,
       zoffset,
       width,
       height,
       depth,
       format,
       type,
       pixels_buffer_offset);
 }