public static void glTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) { GL45.glTextureSubImage3D( texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_buffer_offset); }