public static void glTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) { GL45.glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels_buffer_offset); }
public static void glTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { GL45.glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels); }