The "getProjectionMatrix" method is a part of the SpriteBatch class in the libGDX library for Java. This method is used to access the current projection matrix of the SpriteBatch object. The projection matrix is responsible for transforming the coordinates of objects in the game world to the screen coordinates. By retrieving the projection matrix using this method, developers can perform additional operations or calculations that require knowledge of the current transformation applied by the SpriteBatch.
Java SpriteBatch.getProjectionMatrix - 17 examples found. These are the top rated real world Java examples of com.badlogic.gdx.graphics.g2d.SpriteBatch.getProjectionMatrix extracted from open source projects. You can rate examples to help us improve the quality of examples.