@Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glClearColor(1, 1, 1, 1); // Show the map TiledMapRenderer mapRender = MapManager.getMap("zelda"); mapRender.setView(m_camera); myAnimator.setMap(mapRender, m_camera); m_batch.begin(); /*Sprite sprite = SpriteManager.getSprite("mogloo") ; sprite.setPosition(50.f, 50.f) ; sprite.draw(m_batch) ;*/ myAnimator.render(); m_batch.end(); }