Ejemplo n.º 1
0
    public AzoriusKeyruneAbility1(GameState state) {
      super(
          state,
          "(W)(U): Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.");
      this.setManaCost(new ManaPool("(W)(U)"));

      Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2);
      animator.addColor(Color.WHITE);
      animator.addColor(Color.BLUE);
      animator.addSubType(SubType.BIRD);
      animator.addType(Type.ARTIFACT);
      animator.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class);
      this.addEffect(
          createFloatingEffect(
              "Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.",
              animator.getParts()));
    }
Ejemplo n.º 2
0
    public AnimateTreetop(GameState state) {
      super(
          state,
          "(1)(G): Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.");

      this.setManaCost(new ManaPool("1G"));

      Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 3, 3);
      animator.addColor(Color.GREEN);
      animator.addSubType(SubType.APE);
      animator.addAbility(org.rnd.jmagic.abilities.keywords.Trample.class);
      this.addEffect(
          createFloatingEffect(
              "Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.",
              animator.getParts()));
    }
Ejemplo n.º 3
0
    public OrzhovKeyruneAbility1(GameState state) {
      super(
          state,
          "(W)(B): Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.");
      this.setManaCost(new ManaPool("(W)(B)"));

      Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 1, 4);
      animate.addColor(Color.WHITE);
      animate.addColor(Color.BLACK);
      animate.addSubType(SubType.THRULL);
      animate.addType(Type.ARTIFACT);
      animate.addAbility(Lifelink.class);
      this.addEffect(
          createFloatingEffect(
              "Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.",
              animate.getParts()));
    }