@Override
  public void render() {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    Gdx.gl.glClearColor(1, 1, 1, 1);
    // Show the map
    TiledMapRenderer mapRender = MapManager.getMap("zelda");
    mapRender.setView(m_camera);
    myAnimator.setMap(mapRender, m_camera);

    m_batch.begin();
    /*Sprite sprite = SpriteManager.getSprite("mogloo") ;
    sprite.setPosition(50.f, 50.f) ;
    sprite.draw(m_batch) ;*/
    myAnimator.render();
    m_batch.end();
  }