Ejemplo n.º 1
0
 static final void method1978(boolean bool, IComponentDefinitions widget) {
   anInt6903++;
   if (bool == false) {
     if (Class204.anInt2461 == widget.anInt4814) {
       if (Class295.myPlayer.aString11142 == null) {
         widget.anInt4864 = 0;
         widget.anInt4683 = 0;
       } else {
         widget.anInt4815 = 150;
         widget.anInt4821 = (int) (Math.sin((double) Class174.clientCycle / 40.0) * 256.0) & 0x7ff;
         widget.modelType = 5;
         widget.anInt4864 = Class166.myPlayerIndex;
         widget.anInt4683 = Class51_Sub1.method522(Class295.myPlayer.aString11142, (byte) -104);
         Animator animator = Class295.myPlayer.anAnimator10860;
         if (animator == null) {
           widget.anAnimator4755 = null;
         } else {
           if (widget.anAnimator4755 == null) {
             widget.anAnimator4755 = new FixedAnimator();
           }
           widget.anInt4773 = animator.method250((byte) 104);
           widget.anAnimator4755.method232(18634, animator);
         }
       }
     }
   }
 }
Ejemplo n.º 2
0
 void setMessage(Animator a) {
   anim = a;
   who.setText(a.author());
   ref.setText(a.description());
   pan.remove(last);
   last = a.container();
   pan.add(last, "Center");
   if (T != null) T.interrupt();
 }
Ejemplo n.º 3
0
 public void init(GLAutoDrawable drawable) {
   GL gl = drawable.getGL();
   gl.glMatrixMode(GL.GL_PROJECTION);
   gl.glLoadMatrixd(this._nyar.getGlProjectionMatrix(), 0);
   gl.glEnable(GL.GL_DEPTH_TEST);
   gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
   Animator animator = new Animator(drawable);
   animator.start();
   return;
 }
Ejemplo n.º 4
0
 /**
  * Sets the target object for all current {@link #getChildAnimations() child animations} of this
  * AnimatorSet that take targets ({@link ObjectAnimator} and AnimatorSet).
  *
  * @param target The object being animated
  */
 @Override
 public void setTarget(Object target) {
   for (Node node : mNodes) {
     Animator animation = node.animation;
     if (animation instanceof AnimatorSet) {
       animation.setTarget(target);
     } else if (animation instanceof ObjectAnimator) {
       animation.setTarget(target);
     }
   }
 }
 public void fireAnimation(final MyAnimations.MyAnim myAnim, final boolean shouldTurn) {
   if (a != null && a.isAlive()) {
     a.interrupt();
     a = null;
     //				try {
     //					a.join();
     //				} catch (InterruptedException e) {
     //					e.printStackTrace();
     //				}
   }
   a = new Animator(myAnim, shouldTurn, this);
   a.start(); // TODO: reuse the object
 }
Ejemplo n.º 6
0
 /**
  * Set the values attached to each of the {@link Animator}s using the given interpolant.
  *
  * @param interpolant A value between 0 and 1.
  */
 protected void setImpl(double interpolant) {
   boolean allStopped = true;
   for (Animator a : animators) {
     if (a != null) {
       if (a.hasNext()) {
         allStopped = false;
         a.set(interpolant);
       }
     }
   }
   if (allStopped) {
     this.stop();
   }
 }
Ejemplo n.º 7
0
 public GlintHawkIdolAbility1(GameState state) {
   super(
       state,
       "(W): Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.");
   this.setManaCost(new ManaPool("(W)"));
   Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2);
   animate.addSubType(SubType.BIRD);
   animate.addType(Type.ARTIFACT);
   animate.addType(Type.CREATURE);
   animate.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class);
   this.addEffect(
       createFloatingEffect(
           "Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.",
           animate.getParts()));
 }
  @Override
  public void render() {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    Gdx.gl.glClearColor(1, 1, 1, 1);
    // Show the map
    TiledMapRenderer mapRender = MapManager.getMap("zelda");
    mapRender.setView(m_camera);
    myAnimator.setMap(mapRender, m_camera);

    m_batch.begin();
    /*Sprite sprite = SpriteManager.getSprite("mogloo") ;
    sprite.setPosition(50.f, 50.f) ;
    sprite.draw(m_batch) ;*/
    myAnimator.render();
    m_batch.end();
  }
Ejemplo n.º 9
0
 @Override
 @SuppressWarnings("unchecked")
 public void onAnimationEnd(Animator animation) {
   animation.removeListener(this);
   mPlayingSet.remove(animation);
   Node animNode = mAnimatorSet.mNodeMap.get(animation);
   animNode.done = true;
   if (!mTerminated) {
     // Listeners are already notified of the AnimatorSet ending in cancel() or
     // end(); the logic below only kicks in when animations end normally
     ArrayList<Node> sortedNodes = mAnimatorSet.mSortedNodes;
     boolean allDone = true;
     int numSortedNodes = sortedNodes.size();
     for (int i = 0; i < numSortedNodes; ++i) {
       if (!sortedNodes.get(i).done) {
         allDone = false;
         break;
       }
     }
     if (allDone) {
       // If this was the last child animation to end, then notify listeners that this
       // AnimatorSet has ended
       if (mListeners != null) {
         ArrayList<AnimatorListener> tmpListeners =
             (ArrayList<AnimatorListener>) mListeners.clone();
         int numListeners = tmpListeners.size();
         for (int i = 0; i < numListeners; ++i) {
           tmpListeners.get(i).onAnimationEnd(mAnimatorSet);
         }
       }
       mAnimatorSet.mStarted = false;
     }
   }
 }
  /**
   * Starts the animation thread, creating and initializing it if necessary. This method is invoked
   * when an indeterminate progress bar should start animating. Reasons for this may include:
   *
   * <ul>
   *   <li>The progress bar is determinate and becomes displayable
   *   <li>The progress bar is displayable and becomes determinate
   *   <li>The progress bar is displayable and determinate and this UI is installed
   * </ul>
   *
   * If you implement your own animation thread, you must override this method.
   *
   * @since 1.4
   * @see #stopAnimationTimer
   */
  protected void startAnimationTimer() {
    if (animator == null) {
      animator = new Animator();
    }

    animator.start(getRepaintInterval());
  }
Ejemplo n.º 11
0
    public AnimateTreetop(GameState state) {
      super(
          state,
          "(1)(G): Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.");

      this.setManaCost(new ManaPool("1G"));

      Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 3, 3);
      animator.addColor(Color.GREEN);
      animator.addSubType(SubType.APE);
      animator.addAbility(org.rnd.jmagic.abilities.keywords.Trample.class);
      this.addEffect(
          createFloatingEffect(
              "Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.",
              animator.getParts()));
    }
Ejemplo n.º 12
0
    public TezzeretAgentofBolasAbility1(GameState state) {
      super(
          state,
          -1,
          "Target artifact becomes an artifact creature with base power and toughness 5/5.");

      SetGenerator target =
          targetedBy(this.addTarget(ArtifactPermanents.instance(), "target artifact"));

      Animator animate = new Animator(target, 5, 5);
      animate.addType(Type.ARTIFACT);
      animate.removeOldTypes();
      this.addEffect(
          createFloatingEffect(
              Empty.instance(),
              "Target artifact becomes an artifact creature with base power and toughness 5/5.",
              animate.getParts()));
    }
Ejemplo n.º 13
0
 @Override
 public Node clone() {
   try {
     Node node = (Node) super.clone();
     node.animation = animation.clone();
     return node;
   } catch (CloneNotSupportedException e) {
     throw new AssertionError();
   }
 }
  @Override
  public void create() {
    float w = Gdx.graphics.getWidth();
    float h = Gdx.graphics.getHeight();
    walkAnimator = new Animator(1, 7);
    slideAnimator = new Animator(1, 3);
    player = new AnimatableEntity(1);
    camera = new OrthographicCamera();
    camera.setToOrtho(false, w, h);
    batch = new SpriteBatch();
    test = new Entity();

    /*adding frame dimensions(this is a really cumbersome task if u have a complex
    	sprite sheet.But its totally worth it.when managing animations in render().
    */
    walkAnimator.addFrameDimesion(0, 0, 0, 70, 64);
    walkAnimator.addFrameDimesion(1, 82, 0, 70, 64);
    walkAnimator.addFrameDimesion(2, 152, 0, 70, 64);
    walkAnimator.addFrameDimesion(3, 236, 0, 70, 64);
    walkAnimator.addFrameDimesion(4, 312, 0, 70, 64);
    walkAnimator.addFrameDimesion(5, 382, 0, 70, 64);
    walkAnimator.addFrameDimesion(6, 457, 0, 70, 64);

    /*create animation from  the spritesheet.As we have already given the co ordinates
    	for a particular animation,just sit back and watch.Animator class will create
    	the animation for u.
    */
    anim = walkAnimator.createAnimation("data/walk.png", .2f);

    slideAnimator.addFrameDimesion(0, 0, 0, 78, 64);
    slideAnimator.addFrameDimesion(1, 78, 0, 90, 64);
    slideAnimator.addFrameDimesion(2, 168, 0, 90, 64);
    slideAnimator.createAnimation("data/slide.png", .2f);

    stateTime = 0;
    /*
     * finally adding all animators to Animatable entity.
     * */
    player.attachAnimator(walkAnimator, "walk");
    player.attachAnimator(slideAnimator, "slide");
    player.setCurrentAnimator("walk");
  }
Ejemplo n.º 15
0
 public void run() {
   if (Thread.currentThread() != T) throw new Error("do not call directly -- use start()");
   while (T != null) {
     int d = anim.doTick();
     if (d < 50) d = 50;
     if (d > 2000) d = 2000;
     try {
       Thread.sleep(d);
     } catch (Exception ex) {
     }
   }
 }
Ejemplo n.º 16
0
 public GlintHawkIdolAbility0(GameState state) {
   super(
       state,
       "Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.");
   this.addPattern(
       new SimpleZoneChangePattern(
           null,
           Battlefield.instance(),
           RelativeComplement.instance(HasType.instance(Type.ARTIFACT), ABILITY_SOURCE_OF_THIS),
           You.instance(),
           false));
   Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2);
   animate.addSubType(SubType.BIRD);
   animate.addType(Type.ARTIFACT);
   animate.addType(Type.CREATURE);
   animate.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class);
   this.addEffect(
       youMay(
           createFloatingEffect(
               "Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.",
               animate.getParts()),
           "You may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn."));
 }
Ejemplo n.º 17
0
 boolean tryDir(String d) {
   ClassLoader L = getClass().getClassLoader();
   File p = new File(d, PACKAGE);
   System.out.println("Try " + p);
   if (!p.exists() || !p.isDirectory()) return false;
   for (File f : p.listFiles()) {
     String s = f.getName();
     if (!s.endsWith(".class")) continue;
     String name = s.substring(0, s.length() - 6);
     try {
       Class<?> c = L.loadClass(PACKAGE + "." + name);
       if (!Animator.class.isAssignableFrom(c)) continue;
       Animator a = (Animator) c.newInstance();
       a.container().setPreferredSize(DIM);
       map.put(name, a);
       System.out.println("  " + name);
       // ClassNotFoundException InstantiationException IllegalAccessException
     } catch (Exception e) {
       continue;
     }
   }
   return map.size() > 0;
 }
Ejemplo n.º 18
0
  public void resume() {
    paused = false;

    if (animator != null) {
      synchronized (animator) {
        animator.notify();
      }
    }

    if (loader != null) {
      synchronized (loader) {
        loader.notify();
      }
    }
  }
Ejemplo n.º 19
0
    public AzoriusKeyruneAbility1(GameState state) {
      super(
          state,
          "(W)(U): Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.");
      this.setManaCost(new ManaPool("(W)(U)"));

      Animator animator = new Animator(ABILITY_SOURCE_OF_THIS, 2, 2);
      animator.addColor(Color.WHITE);
      animator.addColor(Color.BLUE);
      animator.addSubType(SubType.BIRD);
      animator.addType(Type.ARTIFACT);
      animator.addAbility(org.rnd.jmagic.abilities.keywords.Flying.class);
      this.addEffect(
          createFloatingEffect(
              "Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.",
              animator.getParts()));
    }
Ejemplo n.º 20
0
    public OrzhovKeyruneAbility1(GameState state) {
      super(
          state,
          "(W)(B): Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.");
      this.setManaCost(new ManaPool("(W)(B)"));

      Animator animate = new Animator(ABILITY_SOURCE_OF_THIS, 1, 4);
      animate.addColor(Color.WHITE);
      animate.addColor(Color.BLACK);
      animate.addSubType(SubType.THRULL);
      animate.addType(Type.ARTIFACT);
      animate.addAbility(Lifelink.class);
      this.addEffect(
          createFloatingEffect(
              "Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.",
              animate.getParts()));
    }
  @Override
  public void create() {

    spriteAnime = "img/mogloo.png";
    myAnimator = new Animator(spriteAnime, 4, 4, 30, 30);
    myAnimator.create();

    m_screen = new Screen(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    m_batch = new SpriteBatch();

    // Camera!
    m_camera = new OrthographicCamera();
    m_camera.setToOrtho(false, 30, 20); // The camera will show an area of 30x20 tiles of the map
    m_camera.update();

    try {
      SpriteManager.addSprite("img", "boss.png");
      SpriteManager.addSprite("img", "mogloo.png");
      MapManager.addMap("maps", "zelda.tmx", m_batch);
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
Ejemplo n.º 22
0
 /**
  * Check whether the event received is one that the node was waiting for. If so, mark it as
  * complete and see whether it's time to start the animation.
  *
  * @param dependencyAnimation the animation that sent the event.
  */
 private void startIfReady(Animator dependencyAnimation) {
   if (mAnimatorSet.mTerminated) {
     // if the parent AnimatorSet was canceled, then don't start any dependent anims
     return;
   }
   Dependency dependencyToRemove = null;
   int numDependencies = mNode.tmpDependencies.size();
   for (int i = 0; i < numDependencies; ++i) {
     Dependency dependency = mNode.tmpDependencies.get(i);
     if (dependency.rule == mRule && dependency.node.animation == dependencyAnimation) {
       // rule fired - remove the dependency and listener and check to
       // see whether it's time to start the animation
       dependencyToRemove = dependency;
       dependencyAnimation.removeListener(this);
       break;
     }
   }
   mNode.tmpDependencies.remove(dependencyToRemove);
   if (mNode.tmpDependencies.size() == 0) {
     // all dependencies satisfied: start the animation
     mNode.animation.start();
     mAnimatorSet.mPlayingSet.add(mNode.animation);
   }
 }
Ejemplo n.º 23
0
 // Start/stop animation
 public void setAnimation(boolean on) {
   if (on) animator.start();
   else animator.stop();
 }
 /**
  * Stops the animation thread. This method is invoked when the indeterminate animation should be
  * stopped. Reasons for this may include:
  *
  * <ul>
  *   <li>The progress bar changes to determinate
  *   <li>The progress bar is no longer part of a displayable hierarchy
  *   <li>This UI in uninstalled
  * </ul>
  *
  * If you implement your own animation thread, you must override this method.
  *
  * @since 1.4
  * @see #startAnimationTimer
  */
 protected void stopAnimationTimer() {
   if (animator != null) {
     animator.stop();
   }
 }
Ejemplo n.º 25
0
 public void startAnimation() {
   if (view().drawing() instanceof Animatable && fAnimator == null) {
     fAnimator = new Animator((Animatable) view().drawing(), view());
     fAnimator.start();
   }
 }
Ejemplo n.º 26
0
  // Constructora
  public Principal() {

    // Titulo de la ventana y tamaño
    setTitle("Práctica 4");
    setSize(new Dimension(425, 500));
    super.setResizable(false);

    // Contenedor del editor
    panel = this.getContentPane();
    panel.setBackground(Color.blue);
    panel.setLayout(new BorderLayout());

    // Generamos el menu
    menu = new JMenuBar();
    archivo = new JMenu("Archivo");
    nuevo = new JMenuItem("Nuevo");
    salir = new JMenuItem("Salir");
    sobre = new JMenu("Sobre..");
    autores = new JMenuItem("Autores");

    menu.add(archivo);
    archivo.add(nuevo);
    archivo.add(salir);

    menu.add(sobre);
    sobre.add(autores);

    setJMenuBar(menu);

    // Creamos los botones
    this.panelBotones = new JPanel();
    panelBotones.setLayout(new GridLayout(3, 3));
    panel.add(panelBotones, BorderLayout.SOUTH);

    botonDefinirPuntos = new JButton("Definir Perfil");
    botonDefinirPuntos.setVisible(true);
    panelBotones.add(botonDefinirPuntos);

    botonAplicarSplines = new JButton("BSplines");
    botonAplicarSplines.setVisible(true);
    panelBotones.add(botonAplicarSplines);

    botonGenerarMallaRevolucion = new JButton("Revolución");
    botonGenerarMallaRevolucion.setVisible(true);
    panelBotones.add(botonGenerarMallaRevolucion);

    botonGenerarMallaExtrusion = new JButton("Extrusión");
    botonGenerarMallaExtrusion.setVisible(true);
    panelBotones.add(botonGenerarMallaExtrusion);

    botonCambiarModo = new JButton("Cambiar Modo");
    botonCambiarModo.setVisible(true);
    panelBotones.add(botonCambiarModo);

    botonDibujarNormales = new JButton("Activa Normales");
    botonDibujarNormales.setVisible(true);
    panelBotones.add(botonDibujarNormales);

    // Definimos el tipo de malla actual a representar
    this.tipoMalla = 0;

    // Definimos un perfil por defecto
    this.perfil = new ArrayList<PuntoVector3D>();
    this.perfil.add(new PuntoVector3D(250, 330, 0, 1));
    this.perfil.add(new PuntoVector3D(250, 300, 0, 1));
    this.perfil.add(new PuntoVector3D(230, 270, 0, 1));
    this.perfil.add(new PuntoVector3D(200, 240, 0, 1));
    this.perfil.add(new PuntoVector3D(200, 210, 0, 1));
    this.perfil.add(new PuntoVector3D(200, 180, 0, 1));
    this.perfil.add(new PuntoVector3D(200, 150, 0, 1));
    this.perfil.add(new PuntoVector3D(230, 120, 0, 1));

    // Creamos el canvas de dibujo
    canvas = new GLJPanel();
    escena = new GL3D(425, 425);
    canvas.addGLEventListener(escena);
    canvas.addMouseListener(new ManejadorRaton());
    panel.add(canvas, BorderLayout.CENTER);

    // Transformamos el perfil a coordenadas de la escena
    this.perfil = escena.transformarPerfil(this.perfil);
    escena.setPerfil(this.perfil);

    // Animación de la escena
    animacion = new Animator(canvas);
    animacion.start();

    // Entrada de datos desactivada
    entradaDatos = false;

    // Acción por defecto al cerrar la ventana
    this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);

    // Evento Oyente para la barra de menu "nuevo"
    nuevo.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {
            perfil = new ArrayList<PuntoVector3D>();
            escena.actualizarPerfil(tipoMalla, perfil);
          }
        });

    // Evento Oyente para la barra de menu "Autores"
    autores.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {
            JOptionPane.showMessageDialog(
                null, "Iván Romero\nPedro Sánchez", "Autores", JOptionPane.INFORMATION_MESSAGE);
          }
        });

    // Evento Oyente para el boton "Definir Perfil"
    botonDefinirPuntos.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {
            perfil = new ArrayList<PuntoVector3D>();
            escena.setPerfil(perfil);
            entradaDatos = true;
          }
        });

    // Evento Oyente para el boton "Aplicar Splines"
    botonAplicarSplines.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {

            String dato =
                JOptionPane.showInputDialog(
                    null,
                    "Numero de puntos de control. Rango[" + perfil.size() + "...N]",
                    "Datos de Entrada",
                    1);
            if (dato != null) {
              int num = Integer.parseInt(dato);
              perfil = new Calculos().calculaPuntosBSplines(perfil, num);
              if (perfil.size() > num) {
                ArrayList<PuntoVector3D> perfilAux = new ArrayList<PuntoVector3D>();
                for (int i = 0; i < num - 2; i++) {
                  perfilAux.add(perfil.get(i));
                }
                perfil = (ArrayList<PuntoVector3D>) perfilAux.clone();
              }
              escena.setPerfil(perfil);
              entradaDatos = false;
            }
          }
        });

    // Evento Oyente para el boton "Malla Revolución"
    botonGenerarMallaRevolucion.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {

            // String datoNumVertices = "4";
            String datoAng = JOptionPane.showInputDialog("Ángulo de rotación: ", "0.15");
            if (datoAng != null) {

              Object[] opciones = {"3", "4"};
              int eleccion =
                  JOptionPane.showOptionDialog(
                      null,
                      "Número de Vértices de la cara: ",
                      "Datos de Entrada",
                      JOptionPane.DEFAULT_OPTION,
                      JOptionPane.WARNING_MESSAGE,
                      null,
                      opciones,
                      opciones[0]);

              int numVerticesCara = Integer.parseInt((String) opciones[eleccion]);
              double anguloRadianes = Double.parseDouble(datoAng);

              mallaActual = new MallaPorRevolucion(perfil, numVerticesCara, anguloRadianes);
              //  mallaRevolucion = new MallaPorRevolucion(perfil, numVerticesCara, anguloRadianes);

              //  escena.actualizarMallaRev(2, mallaRevolucion);
              escena.actualizarMalla(2, mallaActual);
              escena.setGenerado(true);
              entradaDatos = false;
            }
          }
        });

    // Evento Oyente para el boton "Malla Extrusión"
    botonGenerarMallaExtrusion.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {

            String SnP =
                JOptionPane.showInputDialog(
                    "Número de lados que aproximan la sección del toroide", "10");
            String SnQ = JOptionPane.showInputDialog("Número de capas del toroide", "50");
            String Sr1 = JOptionPane.showInputDialog("Radio del toro", "150");
            String Sr2 = JOptionPane.showInputDialog("Radio de la sección del toro", "20");

            int nP = Integer.parseInt(SnP);
            int nQ = Integer.parseInt(SnQ);
            float r1 = Float.parseFloat(Sr1);
            float r2 = Float.parseFloat(Sr2);

            mallaActual = new Toro(nP, nQ, r1, r2);
            escena.actualizarMalla(3, mallaActual);

            escena.setGenerado(true);
            entradaDatos = false;
          }
        });

    // Evento Oyente para el botón "Cambiar Modo"
    botonCambiarModo.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {

            Object[] opciones = {"Puntos", "Líneas", "Sólidos"};
            int eleccion =
                JOptionPane.showOptionDialog(
                    null,
                    "Cambiar Modo de Representación a: ",
                    "Datos de Entrada",
                    JOptionPane.DEFAULT_OPTION,
                    JOptionPane.WARNING_MESSAGE,
                    null,
                    opciones,
                    opciones[0]);

            mallaActual.setTipoMalla(eleccion);
          }
        });

    // Evento Oyente para el botón "Dibujar Normales"
    botonDibujarNormales.addActionListener(
        new ActionListener() {

          public void actionPerformed(ActionEvent e) {

            if (botonDibujarNormales.getText().equals("Activa Normales")) {
              botonDibujarNormales.setText("DesactivaNormales");
              mallaActual.setNormales(true);
            } else {
              botonDibujarNormales.setText("Activa Normales");
              mallaActual.setNormales(false);
            }
          }
        });

    // Añadimos un evento para la acción de salida
    addWindowListener(
        new WindowAdapter() {

          @Override
          public void windowClosing(WindowEvent e) {
            new Thread(
                    new Runnable() {

                      public void run() {
                        animacion.stop();
                        System.exit(0);
                      }
                    })
                .start();
          }
        });
  }
Ejemplo n.º 27
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 // Check if animation is proceeding
 public boolean isAnimated() {
   return animator.isAnimating();
 }
Ejemplo n.º 28
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 public void endAnimation() {
   if (fAnimator != null) {
     fAnimator.end();
     fAnimator = null;
   }
 }
Ejemplo n.º 29
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 public String message() {
   return anim.description();
 }
Ejemplo n.º 30
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  public void testAnimation() {
    Animator animator = new Animator(null, new Coordinate(4, 67), new Coordinate(145, 120));

    System.err.println(animator.toString());
  }