public static void glCompressedTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) { GL45.glCompressedTextureSubImage3D( texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data_buffer_offset); }