public void healVillage() { if (GameData.villageHp() >= GameData.maxVillageHp()) { showNotif("Your Village Health is full."); } else if (healMana <= GameData.mana()) { Sfx.playHeal(); healed = true; if (hp10 + GameData.villageHp() > GameData.maxVillageHp()) { GameData.setVillageHp(GameData.maxVillageHp()); // villageHpBar.addAction(scaleTo(1f, 1f, 1f)); } else { GameData.setVillageHp(GameData.villageHp() + hp10); // villageHpBar.addAction(scaleBy(0.1f, 0f, 1f)); } if (GameData.mana() - healMana < 0) { GameData.setMana(0); manaBar.addAction(scaleTo(0f, 1f, 1f)); } else { GameData.setMana(GameData.mana() - healMana); lobby.updateLabels(); } mana.setText(GameData.mana() + "/" + GameData.maxMana()); // villageHp.setText(GameData.villageHp() + "/" + GameData.maxVillageHp()); closeUi(); } else { showMagicAd(); int neededMana = healMana - GameData.mana(); showNotif("Need " + neededMana + " more mana."); } }
public SelectSkill( final Label villageHp, final Image villageHpBar, final Label mana, final Image manaBar, final Lobby lobby) { this.villageHp = villageHp; this.villageHpBar = villageHpBar; this.mana = mana; this.manaBar = manaBar; this.lobby = lobby; actionManager = new Actor(); GdxGame.hud_stage.addActor(actionManager); mana20 = MathUtils.round(GameData.maxMana() * 0.2f); mana10 = MathUtils.round(GameData.maxMana() * 0.1f); mana5 = MathUtils.round(GameData.maxMana() * 0.05f); hp10 = MathUtils.round(GameData.maxVillageHp() * 0.1f); notifTxt = new Label("", Skins.mediumTxt); // Create reuseable function for label notif text // lock shield and one hit skills }