public void showShieldBuff() { final Image shieldBuff = new Image(AssetLoader.uiAtlas.findRegion("shield")); final Label shieldTime = new Label("60:00s", Skins.xSmallTxt); Stack shieldBuffStack = new Stack(); shieldBuffStack.add(shieldBuff); Table shieldTimeTbl = new Table(); shieldTimeTbl.add(shieldTime).expand().bottom().left().pad(3); shieldBuffStack.add(shieldTimeTbl); final Table shieldBuffTbl = new Table(); shieldBuffTbl.setTransform(true); shieldBuffTbl.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); shieldBuffTbl.add(shieldBuffStack).size(60, 60).expand().right().top().padTop(200).padRight(10); GdxGame.hud_stage.addActor(shieldBuffTbl); actionManager.addAction( repeat( GameData.shieldDuration(), sequence( delay(1f), run( new Runnable() { @Override public void run() { GameData.setShieldDuration(GameData.shieldDuration() - 1); if (GameData.shieldDuration() <= 0) { GameData.setVillageShield(false); shieldBuffTbl.remove(); } String timer = SEG2HOR(GameData.shieldDuration()); shieldTime.setText(timer + "s"); } })))); }
public SelectSkill( final Label villageHp, final Image villageHpBar, final Label mana, final Image manaBar, final Lobby lobby) { this.villageHp = villageHp; this.villageHpBar = villageHpBar; this.mana = mana; this.manaBar = manaBar; this.lobby = lobby; actionManager = new Actor(); GdxGame.hud_stage.addActor(actionManager); mana20 = MathUtils.round(GameData.maxMana() * 0.2f); mana10 = MathUtils.round(GameData.maxMana() * 0.1f); mana5 = MathUtils.round(GameData.maxMana() * 0.05f); hp10 = MathUtils.round(GameData.maxVillageHp() * 0.1f); notifTxt = new Label("", Skins.mediumTxt); // Create reuseable function for label notif text // lock shield and one hit skills }
public void shieldReady() { if (GameData.villageShield()) { Gdx.app.log("Seconds", lobby.timepassed + ""); minusDur = lobby.seconds - GameData.logInTime(); GameData.setShieldDuration(GameData.shieldDuration() - (int) lobby.timepassed); if (GameData.shieldDuration() > 0) { showShieldBuff(); } else { GameData.setVillageShield(false); } } }
public void showSkills() { healBtn = new ImgButton(Skins.healBtn); healBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { healVillage(); if (Tutorial.name("heal")) { lobby.tutorDialog.nextDialog(); } } }); shieldBtn = new ImgButton(Skins.shieldBtn); shieldBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (GameData.level() >= 5) { shieldVillage(); } else { showNotif("Unlock this skill at Level 5"); } } }); if (GameData.level() < 5) { shieldBtn.setDisabled(true); } else { shieldBtn.setDisabled(false); } oneHitBtn = new ImgButton(Skins.oneHitBtn); oneHitBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { if (GameData.level() >= 10) { oneHitSkill(); } else { showNotif("Unlock this skill at Level 10"); } } }); if (GameData.level() < 10) { oneHitBtn.setDisabled(true); } else { oneHitBtn.setDisabled(false); } healInfoBtn = new ImgButton(Skins.infoBtn); healInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Heal\n\nRestores the village health by 10%. Consumes " + healMana + " mana."); } }); shieldInfoBtn = new ImgButton(Skins.infoBtn); shieldInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Shield\n\nProtects the village from lost souls damage for 1 hour. Consumes " + shieldMana + " mana."); } }); oneHitInfoBtn = new ImgButton(Skins.infoBtn); oneHitInfoBtn.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { new GameInfo( "Bull's Eye\n\nEliminate a ghost by a single tap for 30 seconds. Consumes " + oneHitMana + " mana."); } }); table = new Table(); table.setTransform(true); table.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); // table.add(new Image(AssetLoader.uiAtlas.findRegion(""))); Table rightTable = new Table(); rightTable.setSize(345, 115); Stack healInfoStack = new Stack(); healInfoStack.add(healBtn); Table healTbl = new Table(); healTbl.add(healInfoBtn).size(40, 40).expand().right().top().pad(3); healInfoStack.add(healTbl); rightTable.add(healInfoStack).size(95, 95).pad(10); Stack shieldInfoStack = new Stack(); shieldInfoStack.add(shieldBtn); Table shieldTbl = new Table(); shieldTbl.add(shieldInfoBtn).size(40, 40).expand().right().top().pad(3); shieldInfoStack.add(shieldTbl); rightTable.add(shieldInfoStack).size(95, 95).pad(10); Stack oneHitInfoStack = new Stack(); oneHitInfoStack.add(oneHitBtn); Table oneHitTbl = new Table(); oneHitTbl.add(oneHitInfoBtn).size(40, 40).expand().right().top().pad(3); oneHitInfoStack.add(oneHitTbl); rightTable.add(oneHitInfoStack).size(95, 95).pad(10); table.add(rightTable).expand().bottom().right().padRight(110); // table.debug(); }
public void oneHitSkill() { if (oneHitMana <= GameData.mana()) { Sfx.playWind(); oneTapKo = true; oneTapDuration = 30; final Image oneTapBuff = new Image(AssetLoader.uiAtlas.findRegion("one-hit")); final Label oneTapBuffTime = new Label(oneTapDuration + "s", Skins.xSmallTxt); Stack oneTapBuffStack = new Stack(); oneTapBuffStack.add(oneTapBuff); Table oneTapBuffTimeTbl = new Table(); oneTapBuffTimeTbl.add(oneTapBuffTime).expand().bottom().left().pad(3); oneTapBuffStack.add(oneTapBuffTimeTbl); final Table oneTapBuffTbl = new Table(); oneTapBuffTbl.setTransform(true); oneTapBuffTbl.setBounds(0, 0, Resize.getWidth(), Resize.getHeight()); oneTapBuffTbl .add(oneTapBuffStack) .size(60, 60) .expand() .right() .top() .padTop(140) .padRight(10); GdxGame.hud_stage.addActor(oneTapBuffTbl); actionManager.addAction( repeat( 30, sequence( delay(1f), run( new Runnable() { @Override public void run() { oneTapDuration--; if (oneTapDuration <= 0) { oneTapKo = false; oneTapBuffTbl.remove(); } oneTapBuffTime.setText(oneTapDuration + "s"); } })))); actionManager.addAction( sequence( delay(30f), run( new Runnable() { @Override public void run() { oneTapKo = false; oneTapBuffTbl.remove(); } }))); if (GameData.mana() - oneHitMana < 0) { GameData.setMana(0); manaBar.addAction(scaleTo(0f, 1f, 1f)); } else { GameData.setMana(GameData.mana() - oneHitMana); lobby.updateLabels(); } mana.setText(GameData.mana() + "/" + GameData.maxMana()); closeUi(); } else { showMagicAd(); int neededMana = oneHitMana - GameData.mana(); showNotif("Need " + neededMana + " more mana."); } }
public void shieldVillage() { if (GameData.villageShield()) { showNotif("Shield is already activated."); } else if (shieldMana <= GameData.mana()) { Sfx.playShield(); GameData.setVillageShield(true); GameData.setShieldDuration(3600); showShieldBuff(); if (GameData.mana() - shieldMana < 0) { GameData.setMana(0); manaBar.addAction(scaleTo(0f, 1f, 1f)); } else { GameData.setMana(GameData.mana() - shieldMana); lobby.updateLabels(); } mana.setText(GameData.mana() + "/" + GameData.maxMana()); closeUi(); } else { showMagicAd(); int neededMana = shieldMana - GameData.mana(); showNotif("Need " + neededMana + " more mana."); } }
public void healVillage() { if (GameData.villageHp() >= GameData.maxVillageHp()) { showNotif("Your Village Health is full."); } else if (healMana <= GameData.mana()) { Sfx.playHeal(); healed = true; if (hp10 + GameData.villageHp() > GameData.maxVillageHp()) { GameData.setVillageHp(GameData.maxVillageHp()); // villageHpBar.addAction(scaleTo(1f, 1f, 1f)); } else { GameData.setVillageHp(GameData.villageHp() + hp10); // villageHpBar.addAction(scaleBy(0.1f, 0f, 1f)); } if (GameData.mana() - healMana < 0) { GameData.setMana(0); manaBar.addAction(scaleTo(0f, 1f, 1f)); } else { GameData.setMana(GameData.mana() - healMana); lobby.updateLabels(); } mana.setText(GameData.mana() + "/" + GameData.maxMana()); // villageHp.setText(GameData.villageHp() + "/" + GameData.maxVillageHp()); closeUi(); } else { showMagicAd(); int neededMana = healMana - GameData.mana(); showNotif("Need " + neededMana + " more mana."); } }