public void shieldReady() { if (GameData.villageShield()) { Gdx.app.log("Seconds", lobby.timepassed + ""); minusDur = lobby.seconds - GameData.logInTime(); GameData.setShieldDuration(GameData.shieldDuration() - (int) lobby.timepassed); if (GameData.shieldDuration() > 0) { showShieldBuff(); } else { GameData.setVillageShield(false); } } }