@Override protected Item buildMyPlant(MOB mob, Room room) { final int code = material & RawMaterial.RESOURCE_MASK; final Item newItem = CMClass.getBasicItem("GenItem"); final String name = CMLib.english().startWithAorAn(RawMaterial.CODES.NAME(code).toLowerCase() + " tree"); newItem.setName(name); newItem.setDisplayText(L("@x1 grows here.", newItem.name())); newItem.setDescription(""); newItem.basePhyStats().setWeight(10000); CMLib.flags().setGettable(newItem, false); newItem.setMaterial(material); newItem.setSecretIdentity(mob.Name()); newItem.setMiscText(newItem.text()); room.addItem(newItem); final Chant_SummonTree newChant = new Chant_SummonTree(); newItem.basePhyStats().setLevel(10 + newChant.getX1Level(mob)); newItem.setExpirationDate(0); room.showHappens( CMMsg.MSG_OK_ACTION, L("a tall, healthy @x1 tree sprouts up.", RawMaterial.CODES.NAME(code).toLowerCase())); room.recoverPhyStats(); newChant.plantsLocationR = room; newChant.littlePlantsI = newItem; if (CMLib.law().doesOwnThisLand(mob, room)) { newChant.setInvoker(mob); newChant.setMiscText(mob.Name()); newItem.addNonUninvokableEffect(newChant); } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450); room.recoverPhyStats(); return newItem; }
public void recursiveDropMOB(MOB mob, Room room, Item thisContainer, boolean bodyFlag) { // caller is responsible for recovering any env // stat changes! if (CMLib.flags().isHidden(thisContainer)) thisContainer .baseEnvStats() .setDisposition( thisContainer.baseEnvStats().disposition() & ((int) EnvStats.ALLMASK - EnvStats.IS_HIDDEN)); mob.delInventory(thisContainer); thisContainer.unWear(); if (!bodyFlag) bodyFlag = (thisContainer instanceof DeadBody); if (bodyFlag) { room.addItem(thisContainer); thisContainer.setExpirationDate(0); } else room.addItemRefuse(thisContainer, CMProps.getIntVar(CMProps.SYSTEMI_EXPIRE_PLAYER_DROP)); thisContainer.recoverEnvStats(); boolean nothingDone = true; do { nothingDone = true; for (int i = 0; i < mob.inventorySize(); i++) { Item thisItem = mob.fetchInventory(i); if ((thisItem != null) && (thisItem.container() == thisContainer)) { recursiveDropMOB(mob, room, thisItem, bodyFlag); nothingDone = false; break; } } } while (!nothingDone); }
public static int updateLotWithThisData( Room R, LandTitle T, boolean resetRoomName, boolean clearAllItems, List optPlayerList, int lastNumItems) { boolean updateItems = false; boolean updateExits = false; boolean updateRoom = false; synchronized (("SYNC" + R.roomID()).intern()) { R = CMLib.map().getRoom(R); if (T.getOwnerName().length() == 0) { Item I = null; for (int i = R.numItems() - 1; i >= 0; i--) { I = R.getItem(i); if ((I == null) || (I.Name().equalsIgnoreCase("id"))) continue; CMLib.catalog().updateCatalogIntegrity(I); if (clearAllItems) { I.destroy(); updateItems = true; } else { if (I.expirationDate() == 0) { long now = System.currentTimeMillis(); now += (TimeManager.MILI_MINUTE * CMProps.getIntVar(CMProps.Int.EXPIRE_PLAYER_DROP)); I.setExpirationDate(now); } if ((I.phyStats().rejuv() != PhyStats.NO_REJUV) && (I.phyStats().rejuv() != 0)) { I.basePhyStats().setRejuv(PhyStats.NO_REJUV); I.recoverPhyStats(); } } } Ability A = null; if (clearAllItems) for (final Enumeration<Ability> a = R.effects(); a.hasMoreElements(); ) { A = a.nextElement(); if (((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) != Ability.ACODE_PROPERTY))) { A.unInvoke(); R.delEffect(A); updateRoom = true; } } for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) { final Room R2 = R.rawDoors()[d]; Exit E = R.getRawExit(d); if ((E != null) && (E.hasALock()) && (E.isGeneric())) { E.setKeyName(""); E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false); updateExits = true; if (R2 != null) { E = R2.getRawExit(Directions.getOpDirectionCode(d)); if ((E != null) && (E.hasALock()) && (E.isGeneric())) { E.setKeyName(""); E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false); CMLib.database().DBUpdateExits(R2); R2.getArea().fillInAreaRoom(R2); } } } } if (updateExits) { CMLib.database().DBUpdateExits(R); R.getArea().fillInAreaRoom(R); } if (updateItems) CMLib.database().DBUpdateItems(R); if (updateRoom) CMLib.database().DBUpdateRoom(R); colorForSale(R, T.rentalProperty(), resetRoomName); return -1; } if ((lastNumItems < 0) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.PROPERTYOWNERCHECKS)) && (optPlayerList != null)) { boolean playerExists = (CMLib.players().getPlayer(T.getOwnerName()) != null); if (!playerExists) playerExists = (CMLib.clans().getClan(T.getOwnerName()) != null); if (!playerExists) playerExists = optPlayerList.contains(T.getOwnerName()); if (!playerExists) for (int i = 0; i < optPlayerList.size(); i++) if (((String) optPlayerList.get(i)).equalsIgnoreCase(T.getOwnerName())) { playerExists = true; break; } if (!playerExists) { T.setOwnerName(""); T.updateLot(null); return -1; } } int x = R.description().indexOf(SALESTR); if (x >= 0) { R.setDescription(R.description().substring(0, x)); CMLib.database().DBUpdateRoom(R); } x = R.description().indexOf(RENTSTR); if (x >= 0) { R.setDescription(R.description().substring(0, x)); CMLib.database().DBUpdateRoom(R); } // this works on the priciple that // 1. if an item has ONLY been removed, the lastNumItems will be != current # items // 2. if an item has ONLY been added, the dispossessiontime will be != null // 3. if an item has been added AND removed, the dispossession time will be != null on the // added if ((lastNumItems >= 0) && (R.numItems() != lastNumItems)) updateItems = true; for (int i = 0; i < R.numItems(); i++) { final Item I = R.getItem(i); if ((I.expirationDate() != 0) && ((I.isSavable()) || (I.Name().equalsIgnoreCase("id"))) && ((!(I instanceof DeadBody)) || (((DeadBody) I).isPlayerCorpse()))) { I.setExpirationDate(0); updateItems = true; } if ((I.phyStats().rejuv() != Integer.MAX_VALUE) && (I.phyStats().rejuv() != 0)) { I.basePhyStats().setRejuv(PhyStats.NO_REJUV); I.recoverPhyStats(); updateItems = true; } } lastNumItems = R.numItems(); if ((!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYITEMS)) && (updateItems)) CMLib.database().DBUpdateItems(R); } return lastNumItems; }