public void layout() { Table table = getTable(); float width = table.getWidth(); float height = table.getHeight(); super.layout(0, 0, width, height); java.util.List<Cell> cells = getCells(); if (round) { for (int i = 0, n = cells.size(); i < n; i++) { Cell c = cells.get(i); if (c.getIgnore()) continue; float widgetWidth = Math.round(c.getWidgetWidth()); float widgetHeight = Math.round(c.getWidgetHeight()); float widgetX = Math.round(c.getWidgetX()); float widgetY = height - Math.round(c.getWidgetY()) - widgetHeight; c.setWidgetX(widgetX); c.setWidgetY(widgetY); c.setWidgetWidth(widgetWidth); c.setWidgetHeight(widgetHeight); Actor actor = (Actor) c.getWidget(); if (actor != null) { actor.setX(widgetX); actor.setY(widgetY); if (actor.getWidth() != widgetWidth || actor.getHeight() != widgetHeight) { actor.setWidth(widgetWidth); actor.setHeight(widgetHeight); if (actor instanceof Layout) ((Layout) actor).invalidate(); } } } } else { for (int i = 0, n = cells.size(); i < n; i++) { Cell c = cells.get(i); if (c.getIgnore()) continue; float widgetWidth = c.getWidgetWidth(); float widgetHeight = c.getWidgetHeight(); float widgetX = c.getWidgetX(); float widgetY = height - c.getWidgetY() - widgetHeight; c.setWidgetX(widgetX); c.setWidgetY(widgetY); c.setWidgetWidth(widgetWidth); c.setWidgetHeight(widgetHeight); Actor actor = (Actor) c.getWidget(); if (actor != null) { actor.setX(widgetX); actor.setY(widgetY); if (actor.getWidth() != widgetWidth || actor.getHeight() != widgetHeight) { actor.setWidth(widgetWidth); actor.setHeight(widgetHeight); if (actor instanceof Layout) ((Layout) actor).invalidate(); } } } } // Validate children separately from sizing actors to ensure actors without a cell are // validated. Array<Actor> children = table.getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor child = children.get(i); if (child instanceof Layout) ((Layout) child).validate(); } }
/** Set bounds the x, y, width, and height. */ public void setBounds(float x, float y, float width, float height) { setX(x); setY(y); setWidth(width); setHeight(height); }
/** Sets the x and y. */ public void setPosition(float x, float y) { setX(x); setY(y); }
public void translate(float x, float y) { setX(this.x + x); setY(this.y + y); }
public static void moveActorCenterCenterX(Actor act, float x, float y) { act.setX(x - act.getWidth() / 2 + screenWidth / 2); act.setY(-y - act.getHeight() / 2 + screenHeight / 2); }