Пример #1
0
 //	void setAnchors( dxJoint j, double x, double y, double z,
 //	dVector3 anchor1, dVector3 anchor2 )
 final void setAnchors(DVector3C xyz, DVector3 anchor1, DVector3 anchor2) {
   if (node[0].body != null) {
     /// double[] q = new double[4];
     DVector3 q = new DVector3();
     //			q.v[0] = x - node[0].body._posr.pos.v[0];
     //			q.v[1] = y - node[0].body._posr.pos.v[1];
     //			q.v[2] = z - node[0].body._posr.pos.v[2];
     //			q.v[3] = 0;
     q.eqDiff(xyz, node[0].body.posr().pos());
     dMultiply1_331(anchor1, node[0].body.posr().R(), q);
     if (node[1].body != null) {
       //				q.v[0] = x - node[1].body._posr.pos.v[0];
       //				q.v[1] = y - node[1].body._posr.pos.v[1];
       //				q.v[2] = z - node[1].body._posr.pos.v[2];
       //				q.v[3] = 0;
       q.eqDiff(xyz, node[1].body.posr().pos());
       dMultiply1_331(anchor2, node[1].body.posr().R(), q);
     } else {
       //				anchor2.v[0] = x;
       //				anchor2.v[1] = y;
       //				anchor2.v[2] = z;
       anchor2.set(xyz);
     }
   }
   //		anchor1.v[3] = 0;
   //		anchor2.v[3] = 0;
 }
Пример #2
0
 void getAxis2(DVector3 result, DVector3C axis2) {
   if (node[1].body != null) {
     dMultiply0_331(result, node[1].body.posr().R(), axis2);
   } else {
     //			result.v[0] = axis2.v[0];
     //			result.v[1] = axis2.v[1];
     //			result.v[2] = axis2.v[2];
     result.set(axis2);
   }
 }
Пример #3
0
 //	void getAnchor2( dxJoint j, dVector3 result, dVector3 anchor2 )
 void getAnchor2(DVector3 result, DVector3 anchor2) {
   if (node[1].body != null) {
     dMultiply0_331(result, node[1].body.posr().R(), anchor2);
     //			result.v[0] += node[1].body.posr.pos.v[0];
     //			result.v[1] += node[1].body.posr.pos.v[1];
     //			result.v[2] += node[1].body.posr.pos.v[2];
     result.add(node[1].body.posr().pos());
   } else {
     //			result.v[0] = anchor2.v[0];
     //			result.v[1] = anchor2.v[1];
     //			result.v[2] = anchor2.v[2];
     result.set(anchor2);
   }
 }
Пример #4
0
 void setAxes(DVector3C axis, DVector3 axis1, DVector3 axis2) {
   if (node[0].body != null) {
     DVector3 q = new DVector3(axis);
     dNormalize3(q);
     if (axis1 != null) {
       dMultiply1_331(axis1, node[0].body.posr().R(), q);
     }
     if (axis2 != null) {
       if (node[1].body != null) {
         dMultiply1_331(axis2, node[1].body.posr().R(), q);
       } else {
         axis2.set(axis);
       }
     }
   }
 }
Пример #5
0
 //	void setAxes( dxJoint j, double x, double y, double z,
 void setAxes(double x, double y, double z, DVector3 axis1, DVector3 axis2) {
   if (node[0].body != null) {
     //        double[] q = new double[4];
     DVector3 q = new DVector3(x, y, z);
     dNormalize3(q);
     if (axis1 != null) {
       dMultiply1_331(axis1, node[0].body.posr().R(), q);
       //				axis1.v[3] = 0;
     }
     if (axis2 != null) {
       if (node[1].body != null) {
         dMultiply1_331(axis2, node[1].body.posr().R(), q);
       } else {
         //					axis2.v[0] = x;
         //					axis2.v[1] = y;
         //					axis2.v[2] = z;
         axis2.set(x, y, z);
       }
       //				axis2.v[3] = 0;
     }
   }
 }
Пример #6
0
  // int dCollideBoxPlane (dxGeom *o1, dxGeom *o2,
  //    int flags, dContactGeom *contact, int skip)
  int dCollideBoxPlane(DxBox o1, DxPlane o2, int flags, DContactGeomBuffer contacts, int skip) {
    // dIASSERT (skip >= (int)sizeof(dContactGeom));
    dIASSERT(skip == 1);
    //		dIASSERT (o1.type == dBoxClass);
    //		dIASSERT (o2.type == dPlaneClass);
    dIASSERT((flags & DxGeom.NUMC_MASK) >= 1);

    DxBox box = o1;
    DxPlane plane = o2;

    DContactGeom contact = contacts.get(0);
    contact.g1 = o1;
    contact.g2 = o2;
    contact.side1 = -1;
    contact.side2 = -1;

    // int ret = 0;
    RefInt ret = new RefInt();

    // @@@ problem: using 4-vector (plane.p) as 3-vector (normal).
    // final double *R = o1.final_posr.R;		// rotation of box
    // final double *n = plane.p;		// normal vector
    final DMatrix3C R = o1.final_posr().R(); // rotation of box
    // final double []n = plane._p;		// normal vector
    DVector3C n = plane.getNormal();

    // project sides lengths along normal vector, get absolute values
    double Q1 = dCalcVectorDot3_14(n, R, 0);
    double Q2 = dCalcVectorDot3_14(n, R, 1);
    double Q3 = dCalcVectorDot3_14(n, R, 2);
    //		double A1 = box.side.v[0] * Q1;
    //		double A2 = box.side.v[1] * Q2;
    //		double A3 = box.side.v[2] * Q3;
    double[] A = {box.side.get0() * Q1, box.side.get1() * Q2, box.side.get2() * Q3};
    //		double B1 = dFabs(A1);
    //		double B2 = dFabs(A2);
    //		double B3 = dFabs(A3);
    double[] B = {dFabs(A[0]), dFabs(A[1]), dFabs(A[2])};

    // early exit test
    //		double depth = plane._p[3] + (0.5)*(B1+B2+B3) - dDOT(n,o1._final_posr.pos);
    RefDouble depth =
        new RefDouble(
            plane.getDepth() + (0.5) * (B[0] + B[1] + B[2]) - n.dot(o1.final_posr().pos()));
    if (depth.get() < 0) return 0;

    // find number of contacts requested
    int maxc = flags & DxGeom.NUMC_MASK;
    // if (maxc < 1) maxc = 1; // an assertion is made on entry
    if (maxc > 4) maxc = 4; // not more than 4 contacts per box allowed

    // find deepest point
    DVector3 p = new DVector3();
    //		p.v[0] = o1._final_posr.pos.v[0];
    //		p.v[1] = o1._final_posr.pos.v[1];
    //		p.v[2] = o1._final_posr.pos.v[2];
    p.set(o1.final_posr().pos());
    //		#define FOO1(i,op) \
    //		p.v[0] op (0.5)*box.side[i] * R[0+i]; \
    //		p.v[1] op (0.5)*box.side[i] * R[4+i]; \
    //		p.v[2] op (0.5)*box.side[i] * R[8+i];
    //		#define BAR1(i,iinc) if (A ## iinc > 0) { FOO1(i,-=) } else { FOO1(i,+=) }
    //		BAR1(0,1);
    //		BAR1(1,2);
    //		BAR1(2,3);
    //		#undef FOO
    //		#undef BAR
    // substitute for FOO and BAR above (TZ)
    for (int i = 0; i < 3; i++) {
      if (A[i] > 0) p.eqSum(p, R.columnAsNewVector(i), -0.5 * box.side.get(i));
      else p.eqSum(p, R.columnAsNewVector(i), +0.5 * box.side.get(i));
    }

    // the deepest point is the first contact point
    //		contact.pos[0] = p[0];
    //		contact.pos[1] = p[1];
    //		contact.pos[2] = p[2];
    contact.pos.set(p);
    contact.depth = depth.get();
    ret.set(1); // ret = 1;		// ret is number of contact points found so far
    // TZ
    do {
      if (maxc == 1) {
        // goto done;
        done(ret, contacts, skip, o1, o2, maxc, depth.get(), p, n);
        return ret.get();
      }

      // get the second and third contact points by starting from `p' and going
      // along the two sides with the smallest projected length.

      //			#define FOO2(i,j,op) \
      //			CONTACT(contact,i*skip).pos[0] = p[0] op box.side[j] * R[0+j]; \
      //			CONTACT(contact,i*skip).pos[1] = p[1] op box.side[j] * R[4+j]; \
      //			CONTACT(contact,i*skip).pos[2] = p[2] op box.side[j] * R[8+j];
      // contacts.get(i*skip).pos.sum(p, R.columnAsNewVector(j), op*box.side(j));
      //			#define BAR2(ctact,side,sideinc) \
      //			depth -= B ## sideinc; \
      //			if (depth < 0) goto done; \
      //			if (A ## sideinc > 0) { FOO(ctact,side,+); } else { FOO2(ctact,side,-); } \
      //			CONTACT(contact,ctact*skip).depth = depth; \
      //			ret++;

      int p1, p2, p3, go;
      //			if (B[0] < B[1]) {
      //				if (B[2] < B[0]) goto use_side_3;
      //				else {
      //					BAR2(1,0,1);	// use side 1
      //					if (maxc == 2) { //goto done;
      //						done(ret, contacts, skip, o1, o2);
      //						return ret;
      //					}
      //					if (B[1] < B[2]) goto contact2_2; else goto contact2_3;
      //				}
      //			} else {
      //				if (B[2] < B[1]) {
      //					use_side_3:	// use side 3
      //					BAR2(1,2,3);
      //					if (maxc == 2) { //goto done;
      //						done(ret, contacts, skip, o1, o2);
      //						return ret;
      //					}
      //					if (B[0] < B[1]) goto contact2_1; else goto contact2_2;
      //				} else {
      //					BAR2(1,1,2);	// use side 2
      //					if (maxc == 2) { //goto done;
      //						done(ret, contacts, skip, o1, o2);
      //						return ret;
      //					}
      //					if (B[0] < B[2]) goto contact2_1; else goto contact2_3;
      //				}
      //			}
      if (B[0] < B[1]) {
        if (B[2] < B[0]) {
          // TODO
          p1 = 1;
          p2 = 2;
          p3 = 3; // 1 2 3
          if (B[0] < B[1]) go = 21;
          else go = 22;
        } else {
          p1 = 1;
          p2 = 0;
          p3 = 1; // 1 0 1
          if (B[1] < B[2]) go = 22;
          else go = 23;
        }
      } else {
        if (B[2] < B[1]) {
          p1 = 1;
          p2 = 2;
          p3 = 3; // 1 2 3
          if (B[0] < B[1]) go = 21;
          else go = 22;
        } else {
          p1 = 1;
          p2 = 1;
          p3 = 2; // 1 1 2
          if (B[0] < B[2]) go = 21;
          else go = 23;
        }
      }

      BAR2(p1, p2, p3, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n);
      // TODO improve  (e.g. make depth a primitive int, reduce arguments, ...
      //			BAR2_(p1, p2, depth, ret, contacts, skip, A[p2], B[p2], o1, o2, p, R, box.side);

      if (maxc == 2) { // goto done;
        break;
      } else {
        if (go == 21) {
          if (!BAR2(2, 0, 1, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n))
            return ret.get();
          break;
        } else if (go == 22) {
          if (!BAR2(2, 1, 2, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n))
            return ret.get();
          break;
        } else if (go == 23) {
          if (!BAR2(2, 2, 3, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n))
            return ret.get();
          break;
        } else {
          throw new IllegalStateException("go=" + go);
        }
      }
      // TZ
      //			throw new IllegalStateException();
      //			contact2_1: BAR2(2,0,1); goto done;
      //			contact2_2: BAR2(2,1,2); goto done;
      //			contact2_3: BAR2(2,2,3); goto done;
      //			#undef FOO
      //			#undef BAR
    } while (false);
    // done:
    //			for (int i=0; i<ret; i++) {
    //				CONTACT(contact,i*skip).g1 = o1;
    //				CONTACT(contact,i*skip).g2 = o2;
    //			}
    done(ret, contacts, skip, o1, o2, maxc, depth.get(), p, n);
    return ret.get();
  }
Пример #7
0
 // void dJointGetLMotorAxis( dJoint j, int anum, dVector3 result )
 void dJointGetLMotorAxis(int anum, DVector3 result) {
   dAASSERT(anum >= 0 && anum < 3);
   if (anum < 0) anum = 0;
   if (anum > 2) anum = 2;
   result.set(axis[anum]);
 }