// void setAnchors( dxJoint j, double x, double y, double z, // dVector3 anchor1, dVector3 anchor2 ) final void setAnchors(DVector3C xyz, DVector3 anchor1, DVector3 anchor2) { if (node[0].body != null) { /// double[] q = new double[4]; DVector3 q = new DVector3(); // q.v[0] = x - node[0].body._posr.pos.v[0]; // q.v[1] = y - node[0].body._posr.pos.v[1]; // q.v[2] = z - node[0].body._posr.pos.v[2]; // q.v[3] = 0; q.eqDiff(xyz, node[0].body.posr().pos()); dMultiply1_331(anchor1, node[0].body.posr().R(), q); if (node[1].body != null) { // q.v[0] = x - node[1].body._posr.pos.v[0]; // q.v[1] = y - node[1].body._posr.pos.v[1]; // q.v[2] = z - node[1].body._posr.pos.v[2]; // q.v[3] = 0; q.eqDiff(xyz, node[1].body.posr().pos()); dMultiply1_331(anchor2, node[1].body.posr().R(), q); } else { // anchor2.v[0] = x; // anchor2.v[1] = y; // anchor2.v[2] = z; anchor2.set(xyz); } } // anchor1.v[3] = 0; // anchor2.v[3] = 0; }
void getAxis2(DVector3 result, DVector3C axis2) { if (node[1].body != null) { dMultiply0_331(result, node[1].body.posr().R(), axis2); } else { // result.v[0] = axis2.v[0]; // result.v[1] = axis2.v[1]; // result.v[2] = axis2.v[2]; result.set(axis2); } }
// void getAnchor2( dxJoint j, dVector3 result, dVector3 anchor2 ) void getAnchor2(DVector3 result, DVector3 anchor2) { if (node[1].body != null) { dMultiply0_331(result, node[1].body.posr().R(), anchor2); // result.v[0] += node[1].body.posr.pos.v[0]; // result.v[1] += node[1].body.posr.pos.v[1]; // result.v[2] += node[1].body.posr.pos.v[2]; result.add(node[1].body.posr().pos()); } else { // result.v[0] = anchor2.v[0]; // result.v[1] = anchor2.v[1]; // result.v[2] = anchor2.v[2]; result.set(anchor2); } }
void setAxes(DVector3C axis, DVector3 axis1, DVector3 axis2) { if (node[0].body != null) { DVector3 q = new DVector3(axis); dNormalize3(q); if (axis1 != null) { dMultiply1_331(axis1, node[0].body.posr().R(), q); } if (axis2 != null) { if (node[1].body != null) { dMultiply1_331(axis2, node[1].body.posr().R(), q); } else { axis2.set(axis); } } } }
// void setAxes( dxJoint j, double x, double y, double z, void setAxes(double x, double y, double z, DVector3 axis1, DVector3 axis2) { if (node[0].body != null) { // double[] q = new double[4]; DVector3 q = new DVector3(x, y, z); dNormalize3(q); if (axis1 != null) { dMultiply1_331(axis1, node[0].body.posr().R(), q); // axis1.v[3] = 0; } if (axis2 != null) { if (node[1].body != null) { dMultiply1_331(axis2, node[1].body.posr().R(), q); } else { // axis2.v[0] = x; // axis2.v[1] = y; // axis2.v[2] = z; axis2.set(x, y, z); } // axis2.v[3] = 0; } } }
// int dCollideBoxPlane (dxGeom *o1, dxGeom *o2, // int flags, dContactGeom *contact, int skip) int dCollideBoxPlane(DxBox o1, DxPlane o2, int flags, DContactGeomBuffer contacts, int skip) { // dIASSERT (skip >= (int)sizeof(dContactGeom)); dIASSERT(skip == 1); // dIASSERT (o1.type == dBoxClass); // dIASSERT (o2.type == dPlaneClass); dIASSERT((flags & DxGeom.NUMC_MASK) >= 1); DxBox box = o1; DxPlane plane = o2; DContactGeom contact = contacts.get(0); contact.g1 = o1; contact.g2 = o2; contact.side1 = -1; contact.side2 = -1; // int ret = 0; RefInt ret = new RefInt(); // @@@ problem: using 4-vector (plane.p) as 3-vector (normal). // final double *R = o1.final_posr.R; // rotation of box // final double *n = plane.p; // normal vector final DMatrix3C R = o1.final_posr().R(); // rotation of box // final double []n = plane._p; // normal vector DVector3C n = plane.getNormal(); // project sides lengths along normal vector, get absolute values double Q1 = dCalcVectorDot3_14(n, R, 0); double Q2 = dCalcVectorDot3_14(n, R, 1); double Q3 = dCalcVectorDot3_14(n, R, 2); // double A1 = box.side.v[0] * Q1; // double A2 = box.side.v[1] * Q2; // double A3 = box.side.v[2] * Q3; double[] A = {box.side.get0() * Q1, box.side.get1() * Q2, box.side.get2() * Q3}; // double B1 = dFabs(A1); // double B2 = dFabs(A2); // double B3 = dFabs(A3); double[] B = {dFabs(A[0]), dFabs(A[1]), dFabs(A[2])}; // early exit test // double depth = plane._p[3] + (0.5)*(B1+B2+B3) - dDOT(n,o1._final_posr.pos); RefDouble depth = new RefDouble( plane.getDepth() + (0.5) * (B[0] + B[1] + B[2]) - n.dot(o1.final_posr().pos())); if (depth.get() < 0) return 0; // find number of contacts requested int maxc = flags & DxGeom.NUMC_MASK; // if (maxc < 1) maxc = 1; // an assertion is made on entry if (maxc > 4) maxc = 4; // not more than 4 contacts per box allowed // find deepest point DVector3 p = new DVector3(); // p.v[0] = o1._final_posr.pos.v[0]; // p.v[1] = o1._final_posr.pos.v[1]; // p.v[2] = o1._final_posr.pos.v[2]; p.set(o1.final_posr().pos()); // #define FOO1(i,op) \ // p.v[0] op (0.5)*box.side[i] * R[0+i]; \ // p.v[1] op (0.5)*box.side[i] * R[4+i]; \ // p.v[2] op (0.5)*box.side[i] * R[8+i]; // #define BAR1(i,iinc) if (A ## iinc > 0) { FOO1(i,-=) } else { FOO1(i,+=) } // BAR1(0,1); // BAR1(1,2); // BAR1(2,3); // #undef FOO // #undef BAR // substitute for FOO and BAR above (TZ) for (int i = 0; i < 3; i++) { if (A[i] > 0) p.eqSum(p, R.columnAsNewVector(i), -0.5 * box.side.get(i)); else p.eqSum(p, R.columnAsNewVector(i), +0.5 * box.side.get(i)); } // the deepest point is the first contact point // contact.pos[0] = p[0]; // contact.pos[1] = p[1]; // contact.pos[2] = p[2]; contact.pos.set(p); contact.depth = depth.get(); ret.set(1); // ret = 1; // ret is number of contact points found so far // TZ do { if (maxc == 1) { // goto done; done(ret, contacts, skip, o1, o2, maxc, depth.get(), p, n); return ret.get(); } // get the second and third contact points by starting from `p' and going // along the two sides with the smallest projected length. // #define FOO2(i,j,op) \ // CONTACT(contact,i*skip).pos[0] = p[0] op box.side[j] * R[0+j]; \ // CONTACT(contact,i*skip).pos[1] = p[1] op box.side[j] * R[4+j]; \ // CONTACT(contact,i*skip).pos[2] = p[2] op box.side[j] * R[8+j]; // contacts.get(i*skip).pos.sum(p, R.columnAsNewVector(j), op*box.side(j)); // #define BAR2(ctact,side,sideinc) \ // depth -= B ## sideinc; \ // if (depth < 0) goto done; \ // if (A ## sideinc > 0) { FOO(ctact,side,+); } else { FOO2(ctact,side,-); } \ // CONTACT(contact,ctact*skip).depth = depth; \ // ret++; int p1, p2, p3, go; // if (B[0] < B[1]) { // if (B[2] < B[0]) goto use_side_3; // else { // BAR2(1,0,1); // use side 1 // if (maxc == 2) { //goto done; // done(ret, contacts, skip, o1, o2); // return ret; // } // if (B[1] < B[2]) goto contact2_2; else goto contact2_3; // } // } else { // if (B[2] < B[1]) { // use_side_3: // use side 3 // BAR2(1,2,3); // if (maxc == 2) { //goto done; // done(ret, contacts, skip, o1, o2); // return ret; // } // if (B[0] < B[1]) goto contact2_1; else goto contact2_2; // } else { // BAR2(1,1,2); // use side 2 // if (maxc == 2) { //goto done; // done(ret, contacts, skip, o1, o2); // return ret; // } // if (B[0] < B[2]) goto contact2_1; else goto contact2_3; // } // } if (B[0] < B[1]) { if (B[2] < B[0]) { // TODO p1 = 1; p2 = 2; p3 = 3; // 1 2 3 if (B[0] < B[1]) go = 21; else go = 22; } else { p1 = 1; p2 = 0; p3 = 1; // 1 0 1 if (B[1] < B[2]) go = 22; else go = 23; } } else { if (B[2] < B[1]) { p1 = 1; p2 = 2; p3 = 3; // 1 2 3 if (B[0] < B[1]) go = 21; else go = 22; } else { p1 = 1; p2 = 1; p3 = 2; // 1 1 2 if (B[0] < B[2]) go = 21; else go = 23; } } BAR2(p1, p2, p3, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n); // TODO improve (e.g. make depth a primitive int, reduce arguments, ... // BAR2_(p1, p2, depth, ret, contacts, skip, A[p2], B[p2], o1, o2, p, R, box.side); if (maxc == 2) { // goto done; break; } else { if (go == 21) { if (!BAR2(2, 0, 1, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n)) return ret.get(); break; } else if (go == 22) { if (!BAR2(2, 1, 2, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n)) return ret.get(); break; } else if (go == 23) { if (!BAR2(2, 2, 3, depth, ret, contacts, skip, A, B, o1, o2, p, R, box.side, maxc, n)) return ret.get(); break; } else { throw new IllegalStateException("go=" + go); } } // TZ // throw new IllegalStateException(); // contact2_1: BAR2(2,0,1); goto done; // contact2_2: BAR2(2,1,2); goto done; // contact2_3: BAR2(2,2,3); goto done; // #undef FOO // #undef BAR } while (false); // done: // for (int i=0; i<ret; i++) { // CONTACT(contact,i*skip).g1 = o1; // CONTACT(contact,i*skip).g2 = o2; // } done(ret, contacts, skip, o1, o2, maxc, depth.get(), p, n); return ret.get(); }
// void dJointGetLMotorAxis( dJoint j, int anum, dVector3 result ) void dJointGetLMotorAxis(int anum, DVector3 result) { dAASSERT(anum >= 0 && anum < 3); if (anum < 0) anum = 0; if (anum > 2) anum = 2; result.set(axis[anum]); }