Пример #1
0
 /**
  * <code>repeated .google.bigtable.v2.Column columns = 2;</code>
  *
  * <pre>
  * Must not be empty. Sorted in order of increasing "qualifier".
  * </pre>
  */
 public Builder setColumns(int index, com.google.bigtable.v2.Column.Builder builderForValue) {
   if (columnsBuilder_ == null) {
     ensureColumnsIsMutable();
     columns_.set(index, builderForValue.build());
     onChanged();
   } else {
     columnsBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
Пример #2
0
 /**
  * <code>repeated .dossier.JsType type = 1;</code>
  *
  * <pre>
  * The types to generate documentation for.
  * </pre>
  */
 public Builder setType(int index, com.github.jsdossier.proto.JsType.Builder builderForValue) {
   if (typeBuilder_ == null) {
     ensureTypeIsMutable();
     type_.set(index, builderForValue.build());
     onChanged();
   } else {
     typeBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
Пример #3
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 public Builder setT(int index, com.example.tutorial.Test.test.Builder builderForValue) {
   if (tBuilder_ == null) {
     ensureTIsMutable();
     t_.set(index, builderForValue.build());
     onChanged();
   } else {
     tBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
Пример #4
0
 public Builder setProps(
     int index,
     com.xinqihd.sns.gameserver.proto.XinqiPropData.PropData.Builder builderForValue) {
   if (propsBuilder_ == null) {
     ensurePropsIsMutable();
     props_.set(index, builderForValue.build());
     onChanged();
   } else {
     propsBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
Пример #5
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 public Builder setUserinfos(
     int index,
     com.xinqihd.sns.gameserver.proto.XinqiUserInfo.UserInfo.Builder builderForValue) {
   if (userinfosBuilder_ == null) {
     ensureUserinfosIsMutable();
     userinfos_.set(index, builderForValue.build());
     onChanged();
   } else {
     userinfosBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
 public Builder setGoodsInfo(
     int index,
     com.xinqihd.sns.gameserver.proto.XinqiGoodsInfo.GoodsInfo.Builder builderForValue) {
   if (goodsInfoBuilder_ == null) {
     ensureGoodsInfoIsMutable();
     goodsInfo_.set(index, builderForValue.build());
     onChanged();
   } else {
     goodsInfoBuilder_.setMessage(index, builderForValue.build());
   }
   return this;
 }
Пример #7
0
 /**
  * <code>repeated .google.bigtable.v2.Column columns = 2;</code>
  *
  * <pre>
  * Must not be empty. Sorted in order of increasing "qualifier".
  * </pre>
  */
 public Builder setColumns(int index, com.google.bigtable.v2.Column value) {
   if (columnsBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensureColumnsIsMutable();
     columns_.set(index, value);
     onChanged();
   } else {
     columnsBuilder_.setMessage(index, value);
   }
   return this;
 }
Пример #8
0
 /**
  * <code>repeated .dossier.JsType type = 1;</code>
  *
  * <pre>
  * The types to generate documentation for.
  * </pre>
  */
 public Builder setType(int index, com.github.jsdossier.proto.JsType value) {
   if (typeBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensureTypeIsMutable();
     type_.set(index, value);
     onChanged();
   } else {
     typeBuilder_.setMessage(index, value);
   }
   return this;
 }
Пример #9
0
 public Builder setT(int index, com.example.tutorial.Test.test value) {
   if (tBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensureTIsMutable();
     t_.set(index, value);
     onChanged();
   } else {
     tBuilder_.setMessage(index, value);
   }
   return this;
 }
Пример #10
0
 public Builder setProps(
     int index, com.xinqihd.sns.gameserver.proto.XinqiPropData.PropData value) {
   if (propsBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensurePropsIsMutable();
     props_.set(index, value);
     onChanged();
   } else {
     propsBuilder_.setMessage(index, value);
   }
   return this;
 }
Пример #11
0
 public Builder setUserinfos(
     int index, com.xinqihd.sns.gameserver.proto.XinqiUserInfo.UserInfo value) {
   if (userinfosBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensureUserinfosIsMutable();
     userinfos_.set(index, value);
     onChanged();
   } else {
     userinfosBuilder_.setMessage(index, value);
   }
   return this;
 }
Пример #12
0
 public Builder setGoodsInfo(
     int index, com.xinqihd.sns.gameserver.proto.XinqiGoodsInfo.GoodsInfo value) {
   if (goodsInfoBuilder_ == null) {
     if (value == null) {
       throw new NullPointerException();
     }
     ensureGoodsInfoIsMutable();
     goodsInfo_.set(index, value);
     onChanged();
   } else {
     goodsInfoBuilder_.setMessage(index, value);
   }
   return this;
 }