Пример #1
0
 public Builder addAllT(java.lang.Iterable<? extends com.example.tutorial.Test.test> values) {
   if (tBuilder_ == null) {
     ensureTIsMutable();
     super.addAll(values, t_);
     onChanged();
   } else {
     tBuilder_.addAllMessages(values);
   }
   return this;
 }
Пример #2
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 /**
  * <code>repeated .google.bigtable.v2.Column columns = 2;</code>
  *
  * <pre>
  * Must not be empty. Sorted in order of increasing "qualifier".
  * </pre>
  */
 public Builder addAllColumns(
     java.lang.Iterable<? extends com.google.bigtable.v2.Column> values) {
   if (columnsBuilder_ == null) {
     ensureColumnsIsMutable();
     com.google.protobuf.AbstractMessageLite.Builder.addAll(values, columns_);
     onChanged();
   } else {
     columnsBuilder_.addAllMessages(values);
   }
   return this;
 }
Пример #3
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 /**
  * <code>repeated .dossier.JsType type = 1;</code>
  *
  * <pre>
  * The types to generate documentation for.
  * </pre>
  */
 public Builder addAllType(
     java.lang.Iterable<? extends com.github.jsdossier.proto.JsType> values) {
   if (typeBuilder_ == null) {
     ensureTypeIsMutable();
     com.google.protobuf.AbstractMessageLite.Builder.addAll(values, type_);
     onChanged();
   } else {
     typeBuilder_.addAllMessages(values);
   }
   return this;
 }
Пример #4
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 public Builder addAllProps(
     java.lang.Iterable<? extends com.xinqihd.sns.gameserver.proto.XinqiPropData.PropData>
         values) {
   if (propsBuilder_ == null) {
     ensurePropsIsMutable();
     super.addAll(values, props_);
     onChanged();
   } else {
     propsBuilder_.addAllMessages(values);
   }
   return this;
 }
Пример #5
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 public Builder addAllUserinfos(
     java.lang.Iterable<? extends com.xinqihd.sns.gameserver.proto.XinqiUserInfo.UserInfo>
         values) {
   if (userinfosBuilder_ == null) {
     ensureUserinfosIsMutable();
     super.addAll(values, userinfos_);
     onChanged();
   } else {
     userinfosBuilder_.addAllMessages(values);
   }
   return this;
 }
 public Builder addAllGoodsInfo(
     java.lang.Iterable<? extends com.xinqihd.sns.gameserver.proto.XinqiGoodsInfo.GoodsInfo>
         values) {
   if (goodsInfoBuilder_ == null) {
     ensureGoodsInfoIsMutable();
     super.addAll(values, goodsInfo_);
     onChanged();
   } else {
     goodsInfoBuilder_.addAllMessages(values);
   }
   return this;
 }