Пример #1
0
 /**
  * Get the unarmed Damage for this class at the given level.
  *
  * @param aLevel the given level.
  * @param aPC the PC with the level.
  * @param adjustForPCSize whether to adjust the result for the PC's size.
  * @return the unarmed damage string
  */
 public String getUdamForLevel(int aLevel, final PlayerCharacter aPC, boolean adjustForPCSize) {
   aLevel += (int) aPC.getTotalBonusTo("UDAM", "CLASS." + getKeyName());
   return getUDamForEffLevel(aLevel, aPC, adjustForPCSize);
 }