Пример #1
0
  /** Perform the game update. */
  final void update() {
    boolean serverUpdateRequired = false;
    boolean movementChanged = player.updateMovement();
    if (movementChanged) {
      serverUpdateRequired = true;
    }
    // TODO: Other updates.

    if (serverUpdateRequired) {
      ClientMessage.GameData.Builder data = ClientMessage.GameData.newBuilder();
      if (moving) {
        data.setMovementInformation(
            ClientMessage.GameData.MovementInformation.newBuilder()
                .setDirection(player.getDirection())
                .build());
      }
      GameClientUtils.sendGameData(data.build());
    }
  }