/** * Get the unarmed Damage for this class at the given level. * * @param aLevel the given level. * @param aPC the PC with the level. * @param adjustForPCSize whether to adjust the result for the PC's size. * @return the unarmed damage string */ public String getUdamForLevel(int aLevel, final PlayerCharacter aPC, boolean adjustForPCSize) { aLevel += (int) aPC.getTotalBonusTo("UDAM", "CLASS." + getKeyName()); return getUDamForEffLevel(aLevel, aPC, adjustForPCSize); }