Пример #1
0
  public void draw(PApplet canvas, float scale) {
    PVector orient = PVector.fromAngle(orientation);
    orient.mult(scale * getRadius());
    float x = (float) position.x * scale;
    float y = (float) position.y * scale;
    float diameter = getRadius() * 2 * scale;

    canvas.fill(teamColor);
    canvas.stroke(0);
    canvas.ellipse(x, y, diameter, diameter);
    canvas.line(x, y, x + (float) orient.x, y + (float) orient.y);

    // Delegate Decoration to Robot
    float heading = orient.heading();
    float drawScale = 100f / scale * getRadius();

    canvas.translate(x, y);
    canvas.rotate(heading);
    canvas.scale(drawScale);
    // TODO: How to resolve scale, so that teams don't have to mind it also...
    decorateRobot(canvas);
    canvas.scale(1f / drawScale);
    canvas.rotate(-heading);
    canvas.translate(-x, -y);
  }
Пример #2
0
  // Drawing the box
  void display() {
    // We look at each body and get its screen position
    Vec2 pos = box2d.getBodyPixelCoord(body);
    // Get its angle of rotation
    float a = body.getAngle();

    parent.rectMode(PConstants.CENTER);
    parent.pushMatrix();
    parent.translate(pos.x, pos.y);
    parent.rotate(-a);
    parent.fill(127);
    parent.stroke(0);
    parent.strokeWeight(2);
    parent.rect(0, 0, w, h);
    parent.popMatrix();
  }