// Drawing the box void display() { // We look at each body and get its screen position Vec2 pos = box2d.getBodyPixelCoord(body); // Get its angle of rotation float a = body.getAngle(); parent.rectMode(PConstants.CENTER); parent.pushMatrix(); parent.translate(pos.x, pos.y); parent.rotate(-a); parent.fill(127); parent.stroke(0); parent.strokeWeight(2); parent.rect(0, 0, w, h); parent.popMatrix(); }