/**
  * Defines the scissor box for a specific viewport.
  *
  * @param index the index of the viewport whose scissor box to modify
  * @param left the left scissor box coordinate
  * @param bottom the bottom scissor box coordinate
  * @param width the scissor box width
  * @param height the scissor box height
  */
 public static void glScissorIndexed(int index, int left, int bottom, int width, int height) {
   long __functionAddress = getInstance().ScissorIndexed;
   GL41.nglScissorIndexed(index, left, bottom, width, height, __functionAddress);
 }