/**
  * Specifies mapping of depth values from normalized device coordinates to window coordinates for
  * a specified viewport.
  *
  * @param index the index of the viewport whose depth range to update
  * @param zNear the mapping of the near clipping plane to window coordinates. The initial value is
  *     0.
  * @param zFar the mapping of the far clipping plane to window coordinates. The initial value is
  *     1.
  */
 public static void glDepthRangeIndexed(int index, double zNear, double zFar) {
   long __functionAddress = getInstance().DepthRangeIndexed;
   GL41.nglDepthRangeIndexed(index, zNear, zFar, __functionAddress);
 }