/** * Defines the scissor box for a specific viewport. * * @param index the index of the viewport whose scissor box to modify * @param left the left scissor box coordinate * @param bottom the bottom scissor box coordinate * @param width the scissor box width * @param height the scissor box height */ public static void glScissorIndexed(int index, int left, int bottom, int width, int height) { long __functionAddress = getInstance().ScissorIndexed; GL41.nglScissorIndexed(index, left, bottom, width, height, __functionAddress); }