@Override public Scene onLoadScene() { mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(2); scene.setBackground(new ColorBackground(0, 0, 0)); scene.setOnSceneTouchListener(this); mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false); final Shape ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2); final Shape roof = new Rectangle(0, 0, CAMERA_WIDTH, 2); final Shape left = new Rectangle(0, 0, 2, CAMERA_HEIGHT); final Shape right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); scene.getFirstChild().attachChild(ground); scene.getFirstChild().attachChild(roof); scene.getFirstChild().attachChild(left); scene.getFirstChild().attachChild(right); scene.registerUpdateHandler(mPhysicsWorld); scene.setOnAreaTouchListener(this); return scene; }